void Start()
 {
     Handler = new ChunkHandler(chunkSize);
     Handler.AutoDestroyRight = true;
     Handler.AutoDestroyLeft  = true;
     trackObject          = Camera.main.transform;
     cloudSep             = gameObject.AddComponent <CloudSeperator>();
     cloudSep.handler     = handler;
     cloudSep.trackObject = trackObject;
     cloudSep.minDistance = minDistance;
 }
 void Start()
 {
     handler                  = new ChunkHandler(chunkSize);
     trackObject              = Camera.main.transform;
     maxTime                  = Random.Range(1f, 2f);
     handler.AutoDestroyLeft  = true;
     handler.AutoDestroyDown  = true;
     handler.AutoDestroyRight = true;
     handler.AutoDestroyUp    = true;
     cloudSep                 = gameObject.AddComponent <CloudSeperator>();
     cloudSep.handler         = handler;
     cloudSep.trackObject     = trackObject;
     cloudSep.minDistance     = 3;
 }