Esempio n. 1
0
    // performs face detection
    private IEnumerator DoFaceDetection()
    {
        // get the image to detect
        faces = null;
        Texture2D texCamShot = null;

        if (cameraShot)
        {
            texCamShot = (Texture2D)cameraShot.GetComponent <Renderer>().material.mainTexture;

            //SetHintText("Wait...");
        }

        // get the face manager instance
        CloudFaceManager faceManager = CloudFaceManager.Instance;

        if (texCamShot && faceManager)
        {
            if (faces != null && faces.Length > 0)
            {
                //if(displayFaceRectangles)
                {
                    //faceManager.DrawFaceRects(texCamShot, faces, FaceDetectionUtils.FaceColors, this.displayHeadDirection);
                    faceManager.AddFaceToList(texCamShot, faces);
                }
                //Add most promininent face to faceList.

                //SetHintText("Click on the camera image to make a shot");
            }
            else
            {
                //SetHintText("No faces detected.");
            }

            yield return(faceManager.DetectFaces(texCamShot));

            faces = faceManager.faces;
        }
        else
        {
            //SetHintText("Check if the FaceManager component exists in the scene.");
        }

        yield return(null);
    }
Esempio n. 2
0
    // performs face detection
    private IEnumerator DoFaceDetection()
    {
        // get the image to detect
        Face[]    faces      = null;
        Texture2D texCamShot = null;

        if (cameraShot)
        {
            texCamShot = (Texture2D)cameraShot.material.mainTexture;
            SetHintText("Wait...");
        }

        // get the face manager instance
        CloudFaceManager faceManager = CloudFaceManager.Instance;

        if (!faceManager)
        {
            SetHintText("Check if the FaceManager component exists in the scene.");
        }
        else if (texCamShot)
        {
            yield return(faceManager.DetectFaces(texCamShot));

            faces = faceManager.faces;

            if (faces != null && faces.Length > 0)
            {
                //if(displayFaceRectangles)
                {
                    faceManager.DrawFaceRects(texCamShot, faces, FaceDetectionUtils.FaceColors, displayHeadDirection);
                    faceManager.AddFaceToList(texCamShot, faces);
                }

                SetHintText(hintMessage);
                SetResultText(faces);
            }
            else
            {
                SetHintText("No face(s) detected.");
            }
        }

        yield return(null);
    }