public MasterPositioningPhase(PhaseManager phaseManager, NetworkUIController networkUiController,
                               CloudAnchorsExampleController cloudAnchorsController, MasterInstantiatingPhase instantiatingPhase, bool skipAR) : base(
         phaseManager)
 {
     _networkUiController    = networkUiController;
     _cloudAnchorsController = cloudAnchorsController;
     _instantiatingPhase     = instantiatingPhase;
     _skipAR = skipAR;
 }
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 public NonMasterPositioningPhase(PhaseManager phaseManager, NetworkUIController networkUiController,
                                  CloudAnchorsExampleController cloudAnchorsController, NonMasterInstantiatingPhase instantiatingPhase) :
     base(phaseManager)
 {
     _networkUiController    = networkUiController;
     _cloudAnchorsController = cloudAnchorsController;
     _instantiatingPhase     = instantiatingPhase;
     _phaseManager           = phaseManager;
 }
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 public MasterInstantiatingPhase(PhaseManager phaseManager, NetworkUIController networkUiController,
                                 CloudAnchorsExampleController cloudAnchors, ObstacleGenerator obstacleGenerator, CombatPhase combatPhase,
                                 bool skipGameArea) : base(phaseManager)
 {
     _networkUiController = networkUiController;
     _cloudAnchors        = cloudAnchors;
     _obstacleGenerator   = obstacleGenerator;
     _combatPhase         = combatPhase;
     _obstacleGenerator.OnFinishPlacingObstacles += FinishPlacingObstacles;
     _skipGameArea = skipGameArea;
 }
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 /// <summary>
 /// The Unity Start() method.
 /// </summary>
 public void Start()
 {
     m_CloudAnchorsExampleController =
         GameObject.Find("CloudAnchorsExampleController")
         .GetComponent <CloudAnchorsExampleController>();
 }