public void Draw(EquipSlot.Id slot, Stance.Id stance, Clothing.Layer layer, short frame, DrawArgument args) { if (!_clothes.ContainsKey(slot)) { return; } _clothes[slot].Draw(stance, layer, frame, args); }
public bool CompareLayer(EquipSlot.Id slot, Stance.Id stance, Clothing.Layer layer) { return(_clothes.ContainsKey(slot) && _clothes[slot].ContainsLayer(stance, layer)); }