Esempio n. 1
0
        void InitVault()
        {
            var vaultChestPosition = new List <IntPoint>();
            var spawn = new IntPoint(0, 0);

            var w = Map.Width;
            var h = Map.Height;

            for (var y = 0; y < h; y++)
            {
                for (var x = 0; x < w; x++)
                {
                    var tile = Map[x, y];
                    switch (tile.Region)
                    {
                    case TileRegion.Spawn:
                        spawn = new IntPoint(x, y);
                        break;

                    case TileRegion.Vault:
                        vaultChestPosition.Add(new IntPoint(x, y));
                        break;
                    }
                }
            }

            vaultChestPosition.Sort((x, y) => Comparer <int> .Default.Compare(
                                        (x.X - spawn.X) * (x.X - spawn.X) + (x.Y - spawn.Y) * (x.Y - spawn.Y),
                                        (y.X - spawn.X) * (y.X - spawn.X) + (y.Y - spawn.Y) * (y.Y - spawn.Y)));

            for (var i = 0; i < _client.Account.VaultCount && vaultChestPosition.Count > 0; i++)
            {
                var vaultChest = new DbVaultSingle(_client.Account, i);
                var con        = new Container(_client.Manager, 0x0504, null, false, vaultChest);
                con.BagOwners = new int[] { _client.Account.AccountId };
                con.Inventory.SetItems(vaultChest.Items);
                con.Inventory.InventoryChanged += (sender, e) => SaveChest(((Inventory)sender).Parent);
                con.Move(vaultChestPosition[0].X + 0.5f, vaultChestPosition[0].Y + 0.5f);
                EnterWorld(con);
                vaultChestPosition.RemoveAt(0);
                vaults.AddFirst(con);
            }
            foreach (var i in vaultChestPosition)
            {
                var x = new ClosedVaultChest(_client.Manager, 0x0505);
                x.Move(i.X + 0.5f, i.Y + 0.5f);
                EnterWorld(x);
            }
        }
Esempio n. 2
0
        void InitVault()
        {
            var vaultChestPosition = new List <IntPoint>();
            var giftChestPosition  = new List <IntPoint>();
            var spawn = new IntPoint(0, 0);

            var w = Map.Width;
            var h = Map.Height;

            for (var y = 0; y < h; y++)
            {
                for (var x = 0; x < w; x++)
                {
                    var tile = Map[x, y];
                    switch (tile.Region)
                    {
                    case TileRegion.Spawn:
                        spawn = new IntPoint(x, y);
                        break;

                    case TileRegion.Vault:
                        vaultChestPosition.Add(new IntPoint(x, y));
                        break;

                    case TileRegion.Gifting_Chest:
                        giftChestPosition.Add(new IntPoint(x, y));
                        break;
                    }
                }
            }

            vaultChestPosition.Sort((x, y) => Comparer <int> .Default.Compare(
                                        (x.X - spawn.X) * (x.X - spawn.X) + (x.Y - spawn.Y) * (x.Y - spawn.Y),
                                        (y.X - spawn.X) * (y.X - spawn.X) + (y.Y - spawn.Y) * (y.Y - spawn.Y)));

            giftChestPosition.Sort((x, y) => Comparer <int> .Default.Compare(
                                       (x.X - spawn.X) * (x.X - spawn.X) + (x.Y - spawn.Y) * (x.Y - spawn.Y),
                                       (y.X - spawn.X) * (y.X - spawn.X) + (y.Y - spawn.Y) * (y.Y - spawn.Y)));

            for (var i = 0; i < _client.Account.VaultCount && vaultChestPosition.Count > 0; i++)
            {
                var vaultChest = new DbVaultSingle(_client.Account, i);
                var con        = new Container(_client.Manager, 0x0504, null, false, vaultChest);
                con.BagOwners = new int[] { _client.Account.AccountId };
                con.Inventory.SetItems(vaultChest.Items);
                con.Inventory.InventoryChanged += (sender, e) => SaveChest(((Inventory)sender).Parent);
                con.Move(vaultChestPosition[0].X + 0.5f, vaultChestPosition[0].Y + 0.5f);
                EnterWorld(con);
                vaultChestPosition.RemoveAt(0);
                vaults.AddFirst(con);
            }
            foreach (var i in vaultChestPosition)
            {
                var x = new ClosedVaultChest(_client.Manager, 0x0505);
                x.Move(i.X + 0.5f, i.Y + 0.5f);
                EnterWorld(x);
            }

            var gifts = _client.Account.Gifts.ToList();

            while (gifts.Count > 0 && giftChestPosition.Count > 0)
            {
                var c     = Math.Min(8, gifts.Count);
                var items = gifts.GetRange(0, c);
                gifts.RemoveRange(0, c);
                if (c < 8)
                {
                    items.AddRange(Enumerable.Repeat(ushort.MaxValue, 8 - c));
                }

                var con = new GiftChest(_client.Manager, 0x0744, null, false);
                con.BagOwners = new int[] { _client.Account.AccountId };
                con.Inventory.SetItems(items);
                con.Move(giftChestPosition[0].X + 0.5f, giftChestPosition[0].Y + 0.5f);
                EnterWorld(con);
                giftChestPosition.RemoveAt(0);
            }
            foreach (var i in giftChestPosition)
            {
                var x = new StaticObject(_client.Manager, 0x0743, null, true, false, false);
                x.Move(i.X + 0.5f, i.Y + 0.5f);
                EnterWorld(x);
            }

            // devon roach
            if (_client.Account.Name.Equals("Devon"))
            {
                var e = new Enemy(Manager, 0x12C);
                e.Move(38, 68);
                EnterWorld(e);
            }
        }