Inheritance: MonoBehaviour
Esempio n. 1
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    void Start()
    {
        clockManager = FindObjectOfType <ClockManager>();
        uiManager    = FindObjectOfType <UIManager>();

        InvokeRepeating("SpawnGhosts", initialDelay, repeatRate);
    }
 void Awake()
 {
     fadeImage = GameObject.Find("FadeImage").GetComponent<Image>();
     daysText = GetComponent<Text>();
     screenFader = GameObject.Find(Constants.Game.FADER_OBJECT).GetComponent<ScreenFader>();
     clock = GameObject.Find("Clock").GetComponent<ClockManager>();
 }
 void Awake()
 {
     fadeImage   = GameObject.Find("FadeImage").GetComponent <Image>();
     daysText    = GetComponent <Text>();
     screenFader = GameObject.Find(Constants.Game.FADER_OBJECT).GetComponent <ScreenFader>();
     clock       = GameObject.Find("Clock").GetComponent <ClockManager>();
 }
    void Awake()
    {
        Instance = this;

        ActionToPerform = new List <Sc_Action>();
        StartCoroutine(Sequencer());
    }
Esempio n. 5
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    // Use this for initialization
    void Start()
    {
        clockManager = ClockManager.instance;

        clockManager.onTimeChangedCallback += UpdateUI;

        UpdateUI();
    }
Esempio n. 6
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 public void onStop()
 {
     if (clock != null)
     {
         ClockManager.getInstance().RemoveClock(clock);
     }
     clock = null;
 }
Esempio n. 7
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        public VMMainWindow(ClockManager clockManager, SoftwareBitmapSourceRender render)
        {
            manager     = clockManager;
            imgRender   = render;
            ResultImage = imgRender.Image;
            string rootPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Scripts\\Test1");

            loadClockPack(rootPath);
        }
Esempio n. 8
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        public ModuleLocator(TimeSpan defaultRunTime)
        {
            _clockManager = new ClockManager(defaultRunTime);
            _modules      = new Dictionary <string, Tuple <object, object[]> >();

            //event handler
            _clockManager.Added   += _clockManager_Added;
            _clockManager.Expired += _clockManager_Expired;
            _clockManager.Removed += _clockManager_Removed;
        }
Esempio n. 9
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 // Use this for initialization
 void Awake()
 {
     clock = GameObject.Find("Clock").GetComponent<ClockManager>();
     hourToggle = GameObject.Find("Toggle").GetComponent<Toggle>();
     volSlider = GameObject.Find("Slider").GetComponent<Slider>();
     if(volSlider != null)
         volSlider.onValueChanged.AddListener(ChangeVolume);
     mplayer = GameObject.Find("PersistentDataObject").GetComponent<MusicPlayer>();
     LoadPrefs();
 }
Esempio n. 10
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        private void initAllUI()
        {
            globalTimer = new Clock(0, 0, 1, 0, 100, 0);
            ClockManager.getInstance().addClock(globalTimer);

            uiMap.Add(UIType.EquipKnow, new UILayer(equipKnowUI));
            uiMap.Add(UIType.TrainUI, new UILayer(trainUI));
            uiMap.Add(UIType.CircuitUI, new UILayer(circuitUI));
            uiMap.Add(UIType.GuideUI, new UILayer(guideUI));
            //uiMap.Add(UIType.ExamUI, new UILayer(examUI));
        }
Esempio n. 11
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 void Awake()
 {
     if (instance != null)
     {
         Destroy(this.gameObject);
     }
     else
     {
         instance = this;
     }
 }
Esempio n. 12
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    // Use this for initialization
    void Start()
    {
        Clock clock = new Clock(0, 0, 1, 0, 100, 0);

        ClockManager.getInstance().addClock(clock);

        clock.setTick(tick);


        GetComponent <UITool>().setPlayBtnClick(fall);
    }
Esempio n. 13
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    void Start()
    {
        clockManager = FindObjectOfType <ClockManager>();
        uiManager    = FindObjectOfType <UIManager>();
        levelManager = FindObjectOfType <LevelManager>();
        hazard       = FindObjectOfType <EnvironmentalHazard>();

        player = GameObject.FindWithTag("Player");

        uiManager.UpdateScoreText(currentScore);
        uiManager.UpdateSavingGraceCountText(savingGraceCount);
    }
Esempio n. 14
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 // Use this for initialization
 void Awake()
 {
     clock      = GameObject.Find("Clock").GetComponent <ClockManager>();
     hourToggle = GameObject.Find("Toggle").GetComponent <Toggle>();
     volSlider  = GameObject.Find("Slider").GetComponent <Slider>();
     if (volSlider != null)
     {
         volSlider.onValueChanged.AddListener(ChangeVolume);
     }
     mplayer = GameObject.Find("PersistentDataObject").GetComponent <MusicPlayer>();
     LoadPrefs();
 }
Esempio n. 15
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    public void Reset()
    {
        StopAllCoroutines();

        player = GameObject.FindObjectOfType <PlayerController>();
        status = GameObject.FindObjectOfType <SliderController>();
        clock  = GameObject.FindObjectOfType <ClockManager>();

        SetupActions();

        if (actions.Count > 0)
        {
            StartCoroutine(UpdateInteractions());
        }
    }
Esempio n. 16
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    void Awake()
    {
        startingPosition = transform.position;

        daysRemaining = GameObject.Find("RemainingDays").GetComponent <DayCounterScript>();
        eventSystem   = GameObject.Find("EventSystem");
        mplayer       = GameObject.Find("PersistentDataObject").GetComponent <MusicPlayer>();
        clock         = GameObject.Find("Clock").GetComponent <ClockManager>();
        pointer       = GetComponent <SliderController>();
        animator      = GetComponent <Animator>();
        gameManager   = FindObjectOfType <GameManager>();
        dialogController.gameObject.SetActive(true);
        playerOrientation = PlayerOrientation.Down;
        screenFader       = GameObject.Find("Fader").GetComponent <ScreenFader>();

        isForceSleeping = (PlayerPrefs.GetInt(Constants.Prefs.FORCE_SLEEPING, Constants.Prefs.Defaults.FORCE_SLEEPING) == 1);

        bool hasSavedGame = (PlayerPrefs.GetFloat(Constants.Prefs.GAME_TIME, Constants.Prefs.Defaults.GAME_TIME) > 0);

        if (hasSavedGame)
        {
            LoadPlayerData();
        }

        bool hasChangedFloor = PlayerPrefs.GetInt(Constants.Prefs.CHANGING_FLOOR, Constants.Prefs.Defaults.CHANGING_FLOOR) == 1;

        if (isForceSleeping)
        {
            gameManager.Reset();
            daysRemaining.ShowRemainingDays();
            StartCoroutine(DisplayDailyMessage());
            isForceSleeping = false;
            PlayerPrefs.SetInt(Constants.Prefs.FORCE_SLEEPING, Constants.Prefs.Defaults.FORCE_SLEEPING);
            SavePlayerData();
        }
        else if (hasChangedFloor)
        {
            mplayer.StopLoopedFootsteps();
            transform.position = new Vector3(-0.86f, 3.88f, 0f);
            playerOrientation  = PlayerOrientation.Right;

            PlayerPrefs.SetInt(Constants.Prefs.CHANGING_FLOOR, Constants.Prefs.Defaults.CHANGING_FLOOR);

            SavePlayerData();
        }

        UpdatePlayerAnimation(playerOrientation, false);
    }
Esempio n. 17
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        static void Main(string[] args)
        {
            ClockManager clockManager = new ClockManager();

            FirstSubscriber  sub1 = new FirstSubscriber();
            SecondSubscriber sub2 = new SecondSubscriber();

            sub1.Register(clockManager);
            sub2.Register(clockManager);

            clockManager.SimulateTimeOut(5);
            Thread.Sleep(5000);
            clockManager.SimulateTimeOut(3);
            Thread.Sleep(5000);
            sub1.Unregister(clockManager);
            clockManager.SimulateTimeOut(4);


            Console.ReadKey();
        }
Esempio n. 18
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    private void Awake()
    {
        #region Singleton

        if (GameObject.FindObjectsOfType <ClockManager>().Length > 1)
        {
            Destroy(this);
        }
        else
        {
            instance = this;
        }

        #endregion

        RegisterListeners();
        CheckForEditorClocks();
        timezones    = GetTimeZones();
        dropdownData = TimezonesToDropdown();
        SetDefaultTimeZone();
    }
Esempio n. 19
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    void Awake()
    {
        startingPosition = transform.position;

        daysRemaining = GameObject.Find("RemainingDays").GetComponent<DayCounterScript>();
        eventSystem = GameObject.Find("EventSystem");
        mplayer = GameObject.Find("PersistentDataObject").GetComponent<MusicPlayer>();
        clock = GameObject.Find("Clock").GetComponent<ClockManager>();
        pointer = GetComponent<SliderController>();
        animator = GetComponent<Animator>();
        gameManager = FindObjectOfType<GameManager>();
        dialogController.gameObject.SetActive(true);
        playerOrientation = PlayerOrientation.Down;
        screenFader = GameObject.Find("Fader").GetComponent<ScreenFader>();

        isForceSleeping = (PlayerPrefs.GetInt(Constants.Prefs.FORCE_SLEEPING, Constants.Prefs.Defaults.FORCE_SLEEPING) == 1);

        bool hasSavedGame = (PlayerPrefs.GetFloat(Constants.Prefs.GAME_TIME, Constants.Prefs.Defaults.GAME_TIME) > 0);
        if(hasSavedGame)
        {
            LoadPlayerData();
        }

        bool hasChangedFloor = PlayerPrefs.GetInt(Constants.Prefs.CHANGING_FLOOR, Constants.Prefs.Defaults.CHANGING_FLOOR) == 1;
        if(isForceSleeping)
        {
            gameManager.Reset();
            daysRemaining.ShowRemainingDays();
            StartCoroutine(DisplayDailyMessage());
            isForceSleeping = false;
            PlayerPrefs.SetInt(Constants.Prefs.FORCE_SLEEPING, Constants.Prefs.Defaults.FORCE_SLEEPING);
            SavePlayerData();
        }
        else if (hasChangedFloor)
        {
            mplayer.StopLoopedFootsteps();
            transform.position = new Vector3(-0.86f, 3.88f, 0f);
            playerOrientation = PlayerOrientation.Right;

            PlayerPrefs.SetInt(Constants.Prefs.CHANGING_FLOOR, Constants.Prefs.Defaults.CHANGING_FLOOR);

            SavePlayerData();
        }

        UpdatePlayerAnimation(playerOrientation, false);
    }
Esempio n. 20
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 public void startTimer()
 {
     clock = new Clock(0, 0, 1, 0, 100, 0);
     ClockManager.getInstance().addClock(clock);
     clock.setTick(tick);
 }
Esempio n. 21
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 protected void Awake()
 {
     clock = FindObjectOfType <ClockManager>();
 }
        /** PUBLIC FUNCTIONS */
        // * THIS IS THE INIT SCRIPT FOR THE ENGINE */
        void Start()
        {
            referenceClock = GameObject.Find ("DigitalClock");

            GameObject kidsvoice = GameObject.Find("kidsVoice");
            soundManager = kidsvoice.GetComponent<SoundManager>();

            GameObject bedTarget = GameObject.Find ("BedTarget");
            playerHealth = bedTarget.GetComponent<PlayerHealth>();

            if (referenceClock != null) {
                referenceClockManager = referenceClock.GetComponent<ClockManager>();

            }

            cleanUpEndingCanvas();
            resetGameState();
        }
Esempio n. 23
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 void Awake()
 {
     instance = this;
 }
Esempio n. 24
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    public void Reset()
    {
        StopAllCoroutines();

        player = GameObject.FindObjectOfType<PlayerController>();
        status = GameObject.FindObjectOfType<SliderController>();
        clock = GameObject.FindObjectOfType<ClockManager>();

        SetupActions();

        if(actions.Count > 0)
        {
            StartCoroutine(UpdateInteractions());
        }
    }
 public TextSpriteAnimationManager(TextSprite textSprite)
 {
     TextSprite = textSprite;
     ClockManager = new ClockManager();
 }
Esempio n. 26
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    // Setup variables and find child objects by tag and setup all the GameObject member variables
    private void Awake()
    {
        clockManager = GetComponentInParent <ClockManager>();

        source      = GetComponent <AudioSource>();
        source.clip = timerSound;

        // Organises and sets up all variables of the clock (saving the user from having to pass them in manually)
        Transform[] childTransforms = GetComponentsInChildren <Transform>();

        foreach (Transform t in childTransforms)
        {
            switch (t.tag)
            {
            // ANALOG
            case "Analog":
                analog = t.gameObject;
                break;

            case "Analog Time":
                analog_Time = t.gameObject;
                break;

            case "Analog Timer":
                analog_TimerStopwatch = t.gameObject;
                break;

            case "Hour":
                analog_HourHand = t.gameObject;
                break;

            case "Minute":
                analog_MinuteHand = t.gameObject;
                break;

            case "Second":
                analog_SecondHand = t.gameObject;
                break;

            // DIGITAL
            case "Digital":
                digital = t.gameObject;
                break;

            case "Digital Numbers":
                digital_Numbers = t.gameObject;
                break;

            case "Digital Period":
                digital_Period = t.gameObject;
                break;

            // SETTINGS
            case "Hideable Settings":
                hideableSettings = t.gameObject;
                break;

            case "Mode":
                mode = t.gameObject;
                break;

            case "Time Format":
                timeFormat = t.gameObject;
                break;

            case "Timer Format":
                timerStopwatchFormat = t.gameObject;
                break;

            case "Set Values":
                setValues = t.gameObject;
                break;

            case "Time Hour 12":
                timeHour12 = t.gameObject;
                break;

            case "Time Hour 24":
                timeHour24 = t.gameObject;
                break;

            case "Timer Hour Value":
                timerStopwatchHourValue = t.gameObject;
                break;

            case "Minute Value":
                minuteValue = t.gameObject;
                break;

            case "Second Value":
                secondValue = t.gameObject;
                break;

            case "Period Value":
                periodValue = t.gameObject;
                break;

            case "Stopwatch Settings":
                stopwatchSettings = t.gameObject;
                break;

            case "Start and Stop":
                startAndStop = t.gameObject;
                break;
            }
        }

        modeDropdown           = mode.GetComponent <TMP_Dropdown>();
        timeDropdown           = timeFormat.GetComponent <TMP_Dropdown>();
        timerStopwatchDropdown = timerStopwatchFormat.GetComponent <TMP_Dropdown>();

        timeHour24Dropdown         = timeHour24.GetComponent <TMP_Dropdown>();
        timeHour12Dropdown         = timeHour12.GetComponent <TMP_Dropdown>();
        timerStopwatchHourDropdown = timerStopwatchHourValue.GetComponent <TMP_Dropdown>();
        minuteDropdown             = minuteValue.GetComponent <TMP_Dropdown>();
        secondDropdown             = secondValue.GetComponent <TMP_Dropdown>();
        periodDropdown             = periodValue.GetComponent <TMP_Dropdown>();

        numberText      = digital_Numbers.GetComponent <TextMeshProUGUI>();
        numberTransform = numberText.GetComponent <RectTransform>();
        periodText      = digital_Period.GetComponent <TextMeshProUGUI>();
    }