protected override void UpdateItems() { var parentMatrix = transform.worldToLocalMatrix; ClipText.SetMaterialClip(m_TextMaterial, parentMatrix, m_Extents); ClipText.SetMaterialClip(m_SceneIconDarkMaterial, parentMatrix, m_Extents); ClipText.SetMaterialClip(m_SceneIconWhiteMaterial, parentMatrix, m_Extents); ClipText.SetMaterialClip(m_ExpandArrowMaterial, parentMatrix, m_Extents); ClipText.SetMaterialClip(m_LockIconMaterial, parentMatrix, m_Extents); ClipText.SetMaterialClip(m_UnlockIconMaterial, parentMatrix, m_Extents); m_VisibleItemHeight = 0; var searchQuery = getSearchQuery(); if (searchQuery != null && searchQuery.CompareTo(m_LastSearchQuery) != 0) { m_LastSearchQuery = searchQuery; m_HasLockedQuery = searchQuery.Contains(lockedQueryString); if (m_HasLockedQuery) { searchQuery = searchQuery.Replace(lockedQueryString, string.Empty).Trim(); } m_HasFilterQuery = !string.IsNullOrEmpty(searchQuery); } base.UpdateItems(); UpdateDropZones(); }
protected override void UpdateItems() { var parentMatrix = transform.worldToLocalMatrix; ClipText.SetMaterialClip(m_TextMaterial, parentMatrix, m_Extents); ClipText.SetMaterialClip(m_ExpandArrowMaterial, parentMatrix, m_Extents); base.UpdateItems(); }
void UpdateFolderItem(FolderData data, int order, float offset, int depth, bool expanded, ref bool doneSettling) { var index = data.index; FolderListItem item; if (!m_ListItems.TryGetValue(index, out item)) { GetNewItem(data, out item); } item.UpdateSelf(m_Size.x - k_ClipMargin, depth, expanded, index == selectedFolder); ClipText.SetMaterialClip(item.cubeMaterial, transform.worldToLocalMatrix, m_Extents); UpdateItem(item, order, offset, ref doneSettling); }
void UpdateHierarchyItem(HierarchyData data, int order, ref float offset, int depth, bool?expanded, ref bool doneSettling) { var index = data.index; HierarchyListItem item; if (!m_ListItems.TryGetValue(index, out item)) { GetNewItem(data, out item); } var go = data.gameObject; var kvp = new KeyValuePair <Transform, GameObject>(item.hoveringRayOrigin, go); // Multiple rays can hover and unhover, so it's necessary to keep track of when hover state changes, so that // highlights can be turned on or off if (item.hovering || m_HoveredGameObjects.Remove(kvp)) { this.SetHighlight(go, item.hovering, item.hoveringRayOrigin, force: item.hovering); if (item.hovering) { m_HoveredGameObjects.Add(kvp); } } var width = m_Size.x - k_ClipMargin; var locked = this.IsLocked(data.gameObject); item.UpdateSelf(width, depth, expanded, index == m_SelectedRow, locked); var worldToLocalMatrix = transform.worldToLocalMatrix; ClipText.SetMaterialClip(item.cubeMaterial, worldToLocalMatrix, m_Extents); ClipText.SetMaterialClip(item.dropZoneMaterial, worldToLocalMatrix, m_Extents); m_VisibleItemHeight += itemSize.z; UpdateItem(item, order, offset + m_ScrollOffset, ref doneSettling); var extraSpace = item.extraSpace * itemSize.z; offset += extraSpace; m_VisibleItemHeight += extraSpace; }
protected override void ComputeConditions() { // Check if object was deleted if (data.Count > 0 && !data[0].serializedObject.targetObject) { data = new List <InspectorData>(); } base.ComputeConditions(); m_StartPosition = m_Extents.z * Vector3.back; var parentMatrix = transform.worldToLocalMatrix; ClipText.SetMaterialClip(m_RowCubeMaterial, parentMatrix, m_Extents); ClipText.SetMaterialClip(m_BackingCubeMaterial, parentMatrix, m_Extents); ClipText.SetMaterialClip(m_UIMaterial, parentMatrix, m_Extents); ClipText.SetMaterialClip(m_UIMaskMaterial, parentMatrix, m_Extents); ClipText.SetMaterialClip(m_HighlightMaterial, parentMatrix, m_Extents); ClipText.SetMaterialClip(m_HighlightMaskMaterial, parentMatrix, m_Extents); }