public void PlaySFX(ClipNames ImpSound)
 {
     if (SFX_Lib.ContainsKey(ImpSound))
     {
         AudioSource SFX = Instantiate(SFX_Prefab).GetComponent <AudioSource>();
         SFX.PlayOneShot(SFX_Lib[ImpSound]);
         Destroy(SFX.gameObject, SFX_Lib[ImpSound].length);
     }
 }
    void Start()
    {
        GlobalSFXManager = this;

        for (ClipNames i = 0; i < ClipNames.lenth; i++)
        {
            SFX_Lib.Add(i, ClipList[(int)i]);
        }
    }