public ClinicController() { this.clinics = new List <IClinic>(); this.pets = new List <IPet>(); this.clinicFactory = new ClinicFactory(); this.petFactory = new PetFactory(); }
public ClinicManager() { petFactory = new PetFactory(); clinicFactory = new ClinicFactory(); pets = new HashSet <Pet>(); clinics = new HashSet <Clinic>(); }
public void Run() { int numberOfCommands = int.Parse(Console.ReadLine()); string[] inputArgs; for (int curr = 0; curr < numberOfCommands; curr++) { inputArgs = Console.ReadLine().Split(); string command = inputArgs[0]; switch (command) { case "Create": string type = inputArgs[1]; string[] createArgs = inputArgs.Skip(2).ToArray(); if (type == "Pet") { Pet pet = PetFactory.CreatePet(createArgs); pets.Add(pet); } else if (type == "Clinic") { try { Clinic clinic = ClinicFactory.CreateClinic(createArgs); clinics.Add(clinic); } catch (ArgumentException ae) { Console.WriteLine(ae.Message); } } break; case "Add": string addPetName = inputArgs[1]; string addClinicName = inputArgs[2]; Pet addPet = pets.First(p => p.Name == addPetName); Clinic addClinic = clinics.First(c => c.Name == addClinicName); Console.WriteLine(addClinic.Add(addPet)); break; case "Release": string releaseClinicName = inputArgs[1]; Clinic releaseClinic = clinics.First(c => c.Name == releaseClinicName); Console.WriteLine(releaseClinic.Release()); break; case "HasEmptyRooms": string hasEmptyRoomsClinicName = inputArgs[1]; Clinic hasEmptyRoomsClinic = clinics.First(c => c.Name == hasEmptyRoomsClinicName); Console.WriteLine(hasEmptyRoomsClinic.HasEmptyRooms()); break; case "Print": string printClinicName = inputArgs[1]; Clinic printClinic = clinics.First(c => c.Name == printClinicName); if (inputArgs.Length == 2) { printClinic.Print(); } else if (inputArgs.Length > 2) { int room = int.Parse(inputArgs[2]); printClinic.Print(room - 1); } break; } } }
public Klinikum(ClinicFactory factory) { _doctor = factory.CreateDoctor(); _patient = factory.CreatePatient(); }