Esempio n. 1
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    private void OnDisable()
    {
        MenuHold script = backHold.GetComponent <MenuHold>();

        Destroy(script);

        ClimbARHandhold.HoldLineRendererActive(backHold, false);
    }
Esempio n. 2
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 private void OnDisable()
 {
     foreach (GameObject hold in holds)
     {
         if (hold != null)
         {
             ClimbingHold script = hold.GetComponent <ClimbingHold>();
             Destroy(script);
             ClimbARHandhold.HoldLineRendererActive(hold, false);
         }
     }
 }
Esempio n. 3
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    private void OnDisable()
    {
        foreach (GameObject hold in holds)
        {
            if (hold != null)
            {
                ClimbARHandhold.HoldLineRendererActive(hold, false);

                HoldText hTextScript = hold.GetComponent <HoldText>();

                SoundHold script = hold.GetComponent <SoundHold>();
                Destroy(hTextScript);
                Destroy(script);

                ClimbARHandhold.DestroyChildren(hold);
            }
        }
    }
Esempio n. 4
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    // Use this for initialization
    void Start()
    {
        holds = GameObject.FindGameObjectsWithTag("Hold");
        ClimbARHandhold.HoldLineRendererActive(backHold, true);

        //if (holds.Length == 0)
        //{
        //    holds = ClimbARHandhold.InstantiateHandholds(prefabHold, GetComponent<Camera>(), new float[] { 1f, 1f, 0.1f, 0.1f });
        //    holds[0].transform.localPosition = new Vector2(-1, -1);
        //    DontDestroyOnLoad(holds[0]);
        //    ClimbingHold script = holds[0].GetComponent<ClimbingHold>();
        //    Destroy(script);
        //}

        //backHold = holds[0];
        //MenuHold menuHoldScript = backHold.AddComponent<MenuHold>();
        //menuHoldScript.setup(SceneUtils.SceneNames.menu);
        //backHold.GetComponent<LineRenderer>()
        //    .startColor = UnityEngine.Color.cyan;
        //backHold.GetComponent<LineRenderer>()
        //    .endColor = UnityEngine.Color.cyan;
    }
Esempio n. 5
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    void attachMenuHoldToHold(Dictionary <string, GameObject> menuItems)
    {
        foreach (string menuItem in menuItems.Keys)
        {
            GameObject menuHold = menuItems[menuItem];
            if (menuHold == null)
            {
                Debug.Log("No hold for menu item " + menuItem);
            }
            else
            {
                // Draw custom hold sprite for menu hold if present in Resources folder
                if (menuSprites[menuItem] != null)
                {
                    GameObject customSpriteObject = GameObject.Instantiate(customHoldSprite);
                    customSpriteObject.transform.SetParent(menuHold.transform);
                    customSpriteObject.transform.localPosition = new Vector3(0, 0, 0);

                    float radius = menuHold.GetComponent <CircleCollider2D>().radius;
                    ClimbARHandhold.DrawHoldSprite(customSpriteObject.GetComponent <SpriteRenderer>(), menuSprites[menuItem],
                                                   radius / camWidth, radius / camWidth);
                }
                // Draw line renderer otherwise
                else
                {
                    ClimbARHandhold.HoldLineRendererActive(menuHold, true);
                    ClimbARHandhold.setHoldColor(menuHold, UnityEngine.Color.cyan);
                }

                GameObject holdText       = new GameObject();
                HoldText   holdTextScript = holdText.AddComponent <HoldText>();
                holdTextScript.setup(menuItem, holdText, menuHold);

                MenuHold menuHoldScript = menuHold.AddComponent <MenuHold>();
                menuHoldScript.setup(menuItem);
            }
        }
    }
Esempio n. 6
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    private void OnDisable()
    {
        foreach (GameObject hold in holds)
        {
            if (hold != null)
            {
                MenuHold mHoldScript = hold.GetComponent <MenuHold>();
                HoldText hTextScript = hold.GetComponent <HoldText>();

                // Hide the rendered sprite
                hold.GetComponent <SpriteRenderer>().enabled = false;
                ClimbARHandhold.DestroyChildren(hold);
                ClimbARHandhold.HoldLineRendererActive(hold, false);
                hold.transform.localScale = new Vector3(0.7f, 0.7f, 0.7f);

                // Reset line renderer to uniform color
                hold.GetComponent <LineRenderer>().startColor = UnityEngine.Color.cyan;
                hold.GetComponent <LineRenderer>().endColor   = UnityEngine.Color.cyan;

                Destroy(mHoldScript);
                Destroy(hTextScript);
            }
        }
    }
Esempio n. 7
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    // Use this for initialization
    void Start()
    {
        holds = GameObject.FindGameObjectsWithTag("Hold");

        loopManager = gameObject.GetComponent <LoopManager>();

        loopManager.Setup(soundItems);

        // If starting directly into music scene, holds will be empty
        if (DEBUG)
        {
            holds = ClimbARHandhold.InstantiateHandholds(prefabHold, GetComponent <Camera>(), new float[] { 1f, 1f, 0.2f, 0.2f, 2f, 2f, 0.2f, 0.2f, 1f, 1f, 0.1f, 0.1f, 0.4f, 0.4f, 0.3f, 0.2f });
            holds[0].transform.localPosition = new Vector2(-1, -1);
            holds[1].transform.localPosition = new Vector2(1, 1);
            holds[2].transform.localPosition = new Vector2(-1, 1);
            holds[3].transform.localPosition = new Vector2(1, -1);
        }
        // If not debugging and no holds, just return
        else if (holds.Length <= 0)
        {
            return;
        }

        // Otherwise we actually have holds, assign it to hold
        HashSet <int> usedHoldIndexes  = new HashSet <int>();
        HashSet <int> usedSoundIndexes = new HashSet <int>();

        if (holds.Length < soundItems.Length)
        {
            Debug.Log("Not enough handholds for the number of sound items");
        }

        for (int i = 0; i < Mathf.Min(holds.Length, soundItems.Length); i++)
        {
            GameObject soundHold = holds[i];
            if (soundHold == null)
            {
                Debug.Log("no valid hold found");
            }
            else
            {
                ClimbARHandhold.HoldLineRendererActive(soundHold, true);
                ClimbingHold holdScript = soundHold.GetComponent <ClimbingHold>();
                Destroy(holdScript);

                SoundHold soundHoldScript = soundHold.AddComponent <SoundHold>();

                soundHoldScript.Setup(soundItems[i], i, loopManager);

                loopManager.RegisterHold(soundHoldScript.holdIndex, i);

                soundHoldScript.GetComponent <LineRenderer>()
                .startColor = UnityEngine.Color.cyan;
                soundHoldScript.GetComponent <LineRenderer>()
                .endColor = UnityEngine.Color.cyan;

                GameObject holdText       = new GameObject();
                HoldText   holdTextScript = holdText.AddComponent <HoldText>();
                holdTextScript.addText("   " + soundItems[i], holdText, soundHold);
            }
        }
    }