public void PushedByClient(Vector3 direction) { this.correctionStartTime = Time.time + 0.5f; ClientSuitcasePush clientSuitcasePush = ClientSuitcasePush.Create(GlobalTargets.Everyone); clientSuitcasePush.Suitcase = base.entity; clientSuitcasePush.Direction = direction * 10f; clientSuitcasePush.Send(); this.Rigidbody.velocity = direction * 10f; base.enabled = true; }