public void ButtonCreateCharacter() { UICreateCharacter ui = panelNewCharacters.GetComponent <UICreateCharacter>(); if (ui.avatarName.text.Length >= 4) { ClientSocketScript css = GameManager.instance.GetComponent <ClientSocketScript>(); css.Send( PacketHandler.newPacket( PacketHandler.PacketID_AccountCharacterCreate, ui.avatarName.text, ui.body, ColorUtility.ToHtmlStringRGB(ui.bodyColor), ui.eye, ui.frontHair, ui.rearHair, ColorUtility.ToHtmlStringRGB(ui.hairColor) ) ); } else { UICanvasPopup.instance.AddPopup("Warning", "Le nom de votre personnage est trop court (4 caracteres minimal)."); } }
public void ButtonDisconnect() { ClientSocketScript css = GameManager.instance.GetComponent <ClientSocketScript>(); css.Disconnect(); ButtonGotoConnexionMenu(); }
public void OnPointerUp(PointerEventData eventData) { if (_selectedItem.item != null) { UIItem pointed = UIInventory.instance.PointedSlot(); if (pointed != null && pointed.slot != slot) { ClientSocketScript css = GameManager.instance.GetComponent <ClientSocketScript>(); css.Send( PacketHandler.newPacket(PacketHandler.PacketID_MoveItem, _selectedItem.item.slot, pointed.slot ) ); UIInventory.instance.inventory.SwapItem(_selectedItem.item.slot, pointed.slot); UpdateItem(pointed.item); pointed.UpdateItem(_selectedItem.item); } else { UpdateItem(_selectedItem.item); } _selectedItem.UpdateItem(null); } }
private void renderImage(int j) { byte[] colorChangedPic = null; if (resultMan.getSelectedPalette() == 0) { if (pre1886ColorChangedTexture == null) { pre1886ColorChangedTexture = changeColor(unalteredScene, centers); } colorChangedPic = pre1886ColorChangedTexture.EncodeToJPG(); } else if (resultMan.getSelectedPalette() == 1) { if (post1886ColorChangedTexture == null) { post1886ColorChangedTexture = changeColor(unalteredScene, centers); } colorChangedPic = post1886ColorChangedTexture.EncodeToJPG(); } else if (resultMan.getSelectedPalette() == 2) { if (finalYearsColorChangedTexture == null) { finalYearsColorChangedTexture = changeColor(unalteredScene, centers); } colorChangedPic = finalYearsColorChangedTexture.EncodeToJPG(); } string image64 = Convert.ToBase64String(colorChangedPic); // Copy this structure to add in change color clientSocket = new ClientSocketScript(image64, "GetBrushStrokes", resultMan.getBrushStrokeIndex(), resultMan.getBrushValues()); clientSocket.Start(); while (clientSocket.getResponse() == null) { clientSocket.Update(); } byte[] bytes = Convert.FromBase64String(clientSocket.getResponse()); clientSocket.Stop(); Texture2D texture = new Texture2D(1, 1); texture.LoadImage(bytes); texture.Apply(); Sprite sprite = Sprite.Create(texture, new UnityEngine.Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f), 100); images[j].sprite = sprite; unDisplayImages(); images[j].enabled = true; resultMan.setCurrentDisplayedImageName(images[j].name); this.loadingScreen.SetActive(false); }
public void ButtonRegister() { if (!IsConnected()) { if (UICanvasPopup.instance) { UICanvasPopup.instance.AddPopup("Error", "Vous n'etes pas connecter au serveur."); } return; } InputField login = GameObject.Find("InputFieldRegisterLogin").GetComponent <InputField>(); InputField pwd = GameObject.Find("InputFieldRegisterPassword").GetComponent <InputField>(); InputField pwdConfirm = GameObject.Find("InputFieldRegisterPasswordConfirm").GetComponent <InputField>(); if (login.text.Length >= 4) { if (pwd.text.Length >= 6) { if (pwd.text == pwdConfirm.text) { ClientSocketScript css = GameManager.instance.GetComponent <ClientSocketScript>(); css.Send( PacketHandler.newPacket(PacketHandler.PacketID_Register, login.text, pwd.text ) ); } else { if (UICanvasPopup.instance) { UICanvasPopup.instance.AddPopup("Warning", "La confirmation de mot de passe n'est pas identique au mot de passe."); } } } else { if (UICanvasPopup.instance) { UICanvasPopup.instance.AddPopup("Warning", "Le mot de passe doit faire 6 caractere au minimum"); } } } else { if (UICanvasPopup.instance) { UICanvasPopup.instance.AddPopup("Warning", "Le login doit faire 4 caractere au minimum"); } } }
private void screenShot() { Debug.Log(Application.persistentDataPath); path = Application.persistentDataPath + "/UnalteredScene.jpg"; //ScreenCapture.CaptureScreenshot("UnalteredScene.png"); //ScreenCapture.CaptureScreenshot(path); RenderTexture rt = new RenderTexture(Screen.width, Screen.height, 24); camera.targetTexture = rt; Texture2D texture = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false); camera.Render(); RenderTexture.active = rt; texture.ReadPixels(new UnityEngine.Rect(0, 0, Screen.width, Screen.height), 0, 0); texture.Apply(); byte[] shot = texture.EncodeToJPG(); camera.targetTexture = null; RenderTexture.active = null; Destroy(rt); File.WriteAllBytes(path, shot); Debug.Log(path); string base64Image = Convert.ToBase64String(shot); clientSocket = new ClientSocketScript(base64Image, "GetColorPalette", resultMan.getBrushStrokeIndex(), resultMan.getBrushValues()); clientSocket.Start(); while (clientSocket.getResponse() == null) { clientSocket.Update(); } int paletteIndex = Int32.Parse(clientSocket.getResponse()); if (resultMan.getSelectedPalette() == -1) { resultMan.setSelectedPalette(paletteIndex); } resultMan.setChosenDynamicPalette(paletteIndex); clientSocket.Stop(); }
private void OnGUI() { if (side == Side.None) { if (GUI.Button(new Rect(10, 10, 200, 30), "Start Server")) { side = Side.Server; ServerSocketScript sss = gameObject.AddComponent <ServerSocketScript>(); sss.Run(); } if (GUI.Button(new Rect(10, 50, 200, 30), "Start Client")) { side = Side.Client; ClientSocketScript css = gameObject.AddComponent <ClientSocketScript>(); css.Run(); } } if (side == Side.Server) { OnServerGUI(); } }
public void ButtonCharacterPlay() { if (GameManager.instance.characters.Count <= 0) { return; } /*Character character = null; * foreach(KeyValuePair<int, Character> charac in GameManager.instance.characters) * { * character = charac.Value; * break; * }*/ ClientSocketScript css = GameManager.instance.GetComponent <ClientSocketScript>(); css.Send( PacketHandler.newPacket( PacketHandler.PacketID_AccountCharacter, //character.index UICharacterSlot.selected.index ) ); }
private void DisplayImage(string path) { if (System.IO.File.Exists(path)) { path = Application.persistentDataPath + "/" + imageName + ".jpg"; byte[] bytes = System.IO.File.ReadAllBytes(path); Texture2D texture = new Texture2D(1, 1); texture.LoadImage(bytes); unalteredScene = new Texture2D(1, 1); unalteredScene.LoadImage(bytes); Texture2D orgTexture = new Texture2D(1, 1); orgTexture.LoadImage(bytes); float aspectRatio = texture.width / texture.height; if (Screen.orientation == ScreenOrientation.Portrait) { int width = (int)Math.Round(480 * aspectRatio); texture = ScaleTexture(texture, texture.width, texture.height); unalteredScene = ScaleTexture(texture, texture.width, texture.height); orgTexture = ScaleTexture(orgTexture, texture.width, texture.height); } else { int height = (int)Math.Round(480 / aspectRatio); texture = ScaleTexture(texture, texture.width, texture.height); unalteredScene = ScaleTexture(texture, texture.width, texture.height); orgTexture = ScaleTexture(orgTexture, texture.width, texture.height); } //OPENCV Color Picker Mat OrgTextureMat = new Mat(orgTexture.height, orgTexture.width, CvType.CV_8UC4); Utils.texture2DToMat(orgTexture, OrgTextureMat); Mat samples = OrgTextureMat.reshape(1, OrgTextureMat.cols() * OrgTextureMat.rows()); Mat samples32f = new Mat(); samples.convertTo(samples32f, CvType.CV_32F, 1.0 / 255.0); Mat labels = new Mat(); TermCriteria criteria = new TermCriteria(TermCriteria.COUNT, 100, 1); centers = new Mat(); Core.kmeans(samples32f, 10, labels, criteria, 1, Core.KMEANS_PP_CENTERS, centers); //centers.convertTo(centers, CvType.CV_8UC1, 255.0); //centers.reshape(3); Debug.Log(centers); Debug.Log(centers.rows()); Debug.Log(centers.cols()); texture = changeColor(texture, centers); //OPENCV Mat TextureMat = new Mat(texture.height, texture.width, CvType.CV_8UC4); Mat CopyTextureMat = new Mat(texture.height, texture.width, CvType.CV_8UC4); Imgproc.cvtColor(CopyTextureMat, CopyTextureMat, Imgproc.COLOR_RGB2BGRA); Utils.texture2DToMat(texture, TextureMat); Utils.texture2DToMat(texture, CopyTextureMat); Imgproc.cvtColor(CopyTextureMat, CopyTextureMat, Imgproc.COLOR_RGB2BGRA); Imgcodecs.imwrite("D:\\Thesis\\Outputs\\ColorChange_" + imageName + ".jpg", CopyTextureMat); //Mat refImg = new Mat(texture.height, texture.width, CvType.CV_8UC4); Mat Canvas = new Mat(texture.height, texture.width, CvType.CV_8UC4); //int[] radius = new int[] { 8, 4, 2 }; if (resultMan.getSelectedPalette() == 0) { pre1886ColorChangedTexture = texture; } else if (resultMan.getSelectedPalette() == 1) { post1886ColorChangedTexture = texture; } else if (resultMan.getSelectedPalette() == 2) { finalYearsColorChangedTexture = texture; } // ZMQ BRUSH STROKE ALGORITHM byte[] colorChangedPic = texture.EncodeToJPG(); string image64 = Convert.ToBase64String(colorChangedPic); // Copy this structure to add in change color clientSocket = new ClientSocketScript(image64, "GetBrushStrokes", resultMan.getBrushStrokeIndex(), resultMan.getBrushValues()); clientSocket.Start(); while (clientSocket.getResponse() == null) { clientSocket.Update(); } bytes = Convert.FromBase64String(clientSocket.getResponse()); clientSocket.Stop(); texture.LoadImage(bytes); /*Mat grayMat = new Mat(TextureMat.rows(), TextureMat.cols(), CvType.CV_8UC1); * Mat gradientx = new Mat(TextureMat.rows(), TextureMat.cols(), CvType.CV_8UC1); * Mat gradienty = new Mat(TextureMat.rows(), TextureMat.cols(), CvType.CV_8UC1); * * Mat rgbaMat = new Mat(texture.height, texture.width, CvType.CV_8UC4); * Utils.texture2DToMat(texture, rgbaMat); * * Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY); * Imgproc.Scharr(grayMat, gradientx, rgbaMat.depth(), 1, 0, 1 / 15.36); * Imgproc.Scharr(grayMat, gradienty, rgbaMat.depth(), 0, 1, 1 / 15.36); * * //int gradient_smoothing_radius = Math.Round(Math.Max(rgbaMat.dims) / 50); * //chosen stroke scale: 2 * //chosen gradient smoothing radius: 16 * Imgproc.GaussianBlur(gradientx, gradientx, new Size(2 * 16 + 1, 2 * 16 + 1), 0); * Imgproc.GaussianBlur(gradienty, gradienty, new Size(2 * 16 + 1, 2 * 16 + 1), 0); * * Imgproc.medianBlur(rgbaMat, rgbaMat, 11); * * List<int> gridx = new List<int>(); * List<int> gridy = new List<int>(); * int index = 0; * System.Random rnd = new System.Random(); * * //new grid * for (int i = 0; i < texture.width; i += 3) * { * for (int j = 0; j < texture.height; j += 3) * { * int x = rnd.Next(-1, 2) + i; * int y = rnd.Next(-1, 2) + j; * * gridy.Add(y % texture.height); * gridx.Add(x % texture.width); * index++; * } * } * //shuffle grid * int n = gridy.Count; * while (n > 1) * { * n--; * int k = rnd.Next(n + 1); * int temp = gridy[k]; * gridy[k] = gridy[n]; * gridy[n] = temp; * * temp = gridx[k]; * gridx[k] = gridx[n]; * gridx[n] = temp; * } * * int batch_size = 10000; * Debug.Log(gridx.Count + " " + gridy.Count); * List<Color32> pixels = new List<Color32>(); * List<Color32> orgPixels = new List<Color32>(); * double shortest = 50, longest = 0, angleShort = 0; * for (int h = 0; h < index - 1; h += batch_size) * { * pixels = new List<Color32>(); * orgPixels = new List<Color32>(); * int endpoint = h + batch_size; * if (endpoint > index - 1) * endpoint = index - 1; * //get the color from the texture * for (int px = h; px < endpoint; px++) * { * Color32 cpixel = texture.GetPixel(gridx[px], (gridy[px] - (texture.height - 1)) * (-1)); * pixels.Add(cpixel); * cpixel = orgTexture.GetPixel(gridx[px], (gridy[px] - (orgTexture.height - 1)) * (-1)); * orgPixels.Add(cpixel); * } * int cindex = 0; * for (int px = h; px < endpoint; px++) * { * int x = gridx[px], * y = gridy[px]; * * //get color * Color32 cpixel; * //use color of pixel * int cprob = rnd.Next(1, 11); * * //if(cprob <= 10) { * Color a, b; * a = orgPixels[cindex]; * b = pixels[cindex]; * //here lol * cpixel = (a + b) / 2; * //cpixel = a; * //} else { * //if (cprob > 5) { * List<Color32> c_palette = color_palette; * c_palette.Remove(pixels[cindex]); * cprob = 0; * cprob = rnd.Next(0, c_palette.Count - 1); * a = c_palette[cprob]; * b = cpixel; * //cpixel = (a + b )/2; * //cpixel = b*1.1f; * * * //cpixel = a; * * //} * cindex++; * //get angle * double length = Math.Round(2 + 2 * Math.Sqrt(Math.Sqrt(gradienty.get(y, x)[0] * gradienty.get(y, x)[0] + gradientx.get(y, x)[0] * gradientx.get(y, x)[0]))); * double angle = (180 / Math.PI) * (Math.Atan2(gradienty.get(y, x)[0], gradientx.get(y, x)[0])) + 90; * double lengthb = 1; * if (length < shortest) * { * shortest = length; * angleShort = angle; * } * if (length > longest) * longest = length; * if (length > 2 && angle != 90) * { * length /= 3; * } * else * { * angle += 80; * length = 10; * lengthb = 2; * float H, S, V; * Color.RGBToHSV(b, out H, out S, out V); * float sat = cprob * 0.01f; * sat += 1; * S *= sat; * cpixel = Color.HSVToRGB(H, S, V); * } * Imgproc.ellipse(rgbaMat, new Point(x, y), new Size(length, lengthb), angle, 0, 360, new Scalar(cpixel.r, cpixel.g, cpixel.b), -1, Imgproc.LINE_AA); * } * //Imgcodecs.imwrite("D:\\Thesis\\Outputs\\PredecessorBrushStroke" + h + ".jpg", rgbaMat); * } * Debug.Log("Longest : " + longest); * Debug.Log("Shortest : " + shortest); * Debug.Log("Angle : " + angleShort); * Utils.matToTexture2D(rgbaMat, texture);*/ //Imgproc.cvtColor(Canvas, Canvas, Imgproc.COLOR_RGB2BGRA); //Utils.matToTexture2D(Canvas, texture); //texture = changeColor(texture, centers); Imgproc.cvtColor(Canvas, Canvas, Imgproc.COLOR_RGB2BGRA); Utils.texture2DToMat(texture, Canvas); Imgproc.cvtColor(Canvas, Canvas, Imgproc.COLOR_RGB2BGRA); //Imgcodecs.imwrite("D:\\Thesis\\Outputs\\OldBrushStroke_" + imageName + "_Final.jpg", Canvas); //Imgcodecs.imwrite("D:\\Thesis\\Outputs\\OldBrushStroke_" + imageName +"_ColorChanged.jpg", Canvas); texture.Apply(); Sprite sprite = Sprite.Create(texture, new UnityEngine.Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f), 100); string imageNameToBeRendered = "Image" + resultMan.getBrushStrokeIndex().ToString() + "_"; if (resultMan.getSelectedPalette() == 0) { imageNameToBeRendered += "Pre"; } else if (resultMan.getSelectedPalette() == 1) { imageNameToBeRendered += "Post"; } else if (resultMan.getSelectedPalette() == 2) { imageNameToBeRendered += "Final"; } for (int i = 0; i < images.Length; i++) { if (imageNameToBeRendered.Contains(images[i].name)) { images[i].sprite = sprite; images[i].enabled = true; images[i].GetComponentInChildren <ImageParameters>().setBrushStrokeOpacities(resultMan.getBrushValues()); images[i].GetComponentInChildren <ImageParameters>().setColorPaletteSelected(resultMan.getSelectedPalette()); images[i].GetComponentInChildren <ImageParameters>().setBrushStrokeIndex(resultMan.getBrushStrokeIndex()); resultMan.setCurrentDisplayedImageName(images[i].name); } } //screenshot = sprite; arcamera.SetActive(false); resultMan.setIsRendered(true); resultMan.resetColorPaletteButtons(); /*Mat grad_x = new Mat(); * Mat grad_y = new Mat(); * Mat abs_grad_x = new Mat(); * Mat abs_grad_y = new Mat(); * Mat dst = new Mat(); * Mat final = new Mat(); * Mat sobelMat = new Mat(texture.height, texture.width, CvType.CV_8UC4); * * * Utils.texture2DToMat(texture, sobelMat); * * Imgproc.GaussianBlur(sobelMat, sobelMat, new Size(3, 3), 0, 0); * Imgproc.cvtColor(sobelMat, dst, Imgproc.COLOR_RGBA2GRAY); * * Imgproc.Sobel(dst, grad_x, CvType.CV_16S, 1, 0, 3, 1, 0); * Core.convertScaleAbs(grad_x, abs_grad_x); * * Imgproc.Sobel(dst, grad_y, CvType.CV_16S, 0, 1, 3, 1, 0); * Core.convertScaleAbs(grad_y, abs_grad_y); * * Core.addWeighted(abs_grad_x, 0.5, abs_grad_y, 0.5, 0, final); * * Imgcodecs.imwrite("D:\\Thesis\\Outputs\\Final_Edge.jpg", final);*/ } }