Esempio n. 1
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 public void                   SetCurrServer(ClientServerNode server)
 {
     m_CurrServer       = new XServer();
     m_CurrServer.ID    = server.SvrID;
     m_CurrServer.Name  = server.SvrName;
     m_CurrServer.State = (int)server.SvrState;
 }
Esempio n. 2
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    //响应账号登录成功
    private void OnAck_AccountLogin(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        AccountLoginAck        ack = Serializer.Deserialize <AccountLoginAck>(ms);

        ClientServerNode newNode = new ClientServerNode();

        newNode.SvrID   = ack.LastSvrID;
        newNode.SvrName = ack.LastSvrName;
        LoginModule.Instance.SetCurrServer(newNode);
        LoginModule.Instance.LastAccountID = ack.AccountID;

        GTEventCenter.FireEvent(GTEventID.TYPE_ACCLOGIN_CALLBACK);
    }
Esempio n. 3
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    private void OnAck_AccountLogin(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        AccountLoginAck        ack = Serializer.Deserialize <AccountLoginAck>(ms);

        if (GTItemHelper.ShowNetworkError(ack.RetCode) == false)
        {
            return;
        }
        ClientServerNode newNode = new ClientServerNode();

        newNode.SvrID   = ack.LastSvrID;
        newNode.SvrName = ack.LastSvrName;
        MLLogin.Instance.SetCurrServer(newNode);
        MLLogin.Instance.LastAccountID = ack.AccountID;
        GTEventCenter.FireEvent(GTEventID.TYPE_LOGIN_ACCOUNT_LOGIN);
    }
Esempio n. 4
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    protected override void OnEnable()
    {
        List <ClientServerNode> list = MLLogin.Instance.GetServerList();

        for (int i = 0; i < list.Count; i++)
        {
            GameObject item = NGUITools.AddChild(grid.gameObject, temp);
            item.SetActive(true);
            ClientServerNode data = list[i];
            item.transform.Find("Label").GetComponent <UILabel>().text = data.SvrName;
            UIEventListener.Get(item).onClick = (go) =>
            {
                MLLogin.Instance.SetCurrServer(data);
                currSeverLabel.text = data.SvrName;
                GTAudioManager.Instance.PlayEffectAudio(GTAudioKey.SOUND_UI_CLICK2);
                GTWindowManager.Instance.GetWindow <UILogin>(EWindowID.UILogin).ShowCurrServer();
            };
        }
    }