/// <summary>Sends player input to the server.</summary> private void SendInputToServer() { bool[] _inputs = new bool[] { Input.GetKey(KeyCode.W), Input.GetKey(KeyCode.S), Input.GetKey(KeyCode.A), Input.GetKey(KeyCode.D), Input.GetKey(KeyCode.Space) }; ClientSend.PlayerMovement(_inputs); ClientSend.CameraRotation(camTransform.localRotation); }