/// <summary>Sends player input to the server.</summary>
    private void SendInputToServer()
    {
        bool[] _inputs = new bool[]
        {
            Input.GetKey(KeyCode.W),
            Input.GetKey(KeyCode.S),
            Input.GetKey(KeyCode.A),
            Input.GetKey(KeyCode.D),
            Input.GetKey(KeyCode.Space)
        };

        ClientSend.PlayerMovement(_inputs);
        ClientSend.CameraRotation(camTransform.localRotation);
    }