// Update is called once per frame //IMPLEMENT WITH SERVER CLIENT COMUNICATION // void Update () { // if (CS.getGameState () == "W" && !hasWonGame) { // hasWonGame = true; // WonGame (); // } // // if (CS.getGameState () == "L" && !hasLostGame) { // hasWonGame = true; // ResetGame (); // } // } public void ConnectButton() { ConnectScreen.SetActive(false); CS.Conectar(); StringMessage sm = new StringMessage(); sm.value = "Z"; CS.SendMessage(sm); PlayGameScreen.SetActive(true); }