Esempio n. 1
0
        public void RpcGamePrepare(EventMessages.GamePrepareInfo info)
        {
            CurrentRoundStatus = new ClientRoundStatus(info.PlayerIndex, info.GameSetting);
            var prepareState = new GamePrepareState
            {
                CurrentRoundStatus = CurrentRoundStatus,
                Points             = info.Points,
                Names = info.PlayerNames
            };

            StateMachine.ChangeState(prepareState);
        }
Esempio n. 2
0
 public void AssignRoundStatus(ClientRoundStatus status)
 {
     CurrentRoundStatus = status;
     status.AddObserver(BoardInfoManager);
     status.AddObserver(YamaManager);
     status.AddObserver(TableTilesManager);
     status.AddObserver(PlayerInfoManager);
     status.AddObserver(HandPanelManager);
     status.AddObserver(PointTransferManager);
     status.AddObserver(ReadyHintManager);
     // add tiles as observer
     foreach (var tile in HandPanelManager.HandTiles)
     {
         status.AddObserver(tile);
     }
     status.AddObserver(HandPanelManager.LastDrawTile);
     status.LocalSettings.AddObserver(LocalSettingManager);
 }