public void StartServer() { if (!startServet) { try { startServet = true; Process.Start("ServerForGame.exe"); ClientReciverMK1.server = "127.0.0.1"; Loading.StartLoading(1, 1); ClientReciverMK1.Connect(); } catch { startServet = false; UnityEngine.Debug.LogError("ServerCreateFail!"); } } }
public void ConnectToServer() { ClientReciverMK1.server = IPAdressContainer.text; string userName = "******"; FileInfo loginName = new FileInfo("loginName.txt"); if (!loginName.Exists) { StreamReader logStream = new StreamReader("loginName.txt"); userName = logStream.ReadToEnd(); } try { ClientReciverMK1.Connect(userName); Loading.StartLoading(1, 0.5f); } catch { UnityEngine.Debug.LogError("ConnectFail!"); IPAdressContainer.text = "Fail Connect"; } }