Esempio n. 1
0
    public void StartServer()
    {
        if (!startServet)
        {
            try {
                startServet = true;

                Process.Start("ServerForGame.exe");
                ClientReciverMK1.server = "127.0.0.1";
                Loading.StartLoading(1, 1);
                ClientReciverMK1.Connect();
            } catch {
                startServet = false;
                UnityEngine.Debug.LogError("ServerCreateFail!");
            }
        }
    }
Esempio n. 2
0
    public void ConnectToServer()
    {
        ClientReciverMK1.server = IPAdressContainer.text;
        string   userName  = "******";
        FileInfo loginName = new FileInfo("loginName.txt");

        if (!loginName.Exists)
        {
            StreamReader logStream = new StreamReader("loginName.txt");
            userName = logStream.ReadToEnd();
        }

        try {
            ClientReciverMK1.Connect(userName);
            Loading.StartLoading(1, 0.5f);
        } catch {
            UnityEngine.Debug.LogError("ConnectFail!");
            IPAdressContainer.text = "Fail Connect";
        }
    }