Esempio n. 1
0
    private void SendCallback(IAsyncResult ar)
    {
        if (CheckIfSocketIsConnected(co.socket))
        {
            int bytesSend = co.socket.EndSend(ar);

            if (ar.AsyncState != null)
            {
                ClientOnSendCallback cb = (ClientOnSendCallback)ar.AsyncState;
                cb();
            }
        }
    }
Esempio n. 2
0
    public void BeginSend(String message, ClientOnSendCallback cb)
    {
        byte[] byteData = Encoding.ASCII.GetBytes(message);

        if (byteData.Length > ConnectionObject.BufferSize)
        {
            Debug.LogWarning("Message length is larger then max buffer size");
        }

        if (co.socketConnected && co.socket.Connected)
        {
            co.socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), cb);
        }
        else
        {
            Debug.LogWarning("Did not send message because client was not connected");
        }
    }
Esempio n. 3
0
 void SendMsg(String msg, ClientOnSendCallback cb)
 {
     ch.BeginSend(msg, cb);
 }