Esempio n. 1
0
        private void OnUpdate()
        {
            if (m_ClientNetwork != null)
            {
                ClientNetworkStatus curStatus = m_ClientNetwork.Status;
                if (curStatus != m_ClientStatus)
                {
                    m_ClientStatus = curStatus;

                    if (m_ClientStatus == ClientNetworkStatus.Disconnected)
                    {
                        ShowNotification(new GUIContent("Disconnected"));
                        m_ClientNetwork = null;
                    }
                    else if (m_ClientStatus == ClientNetworkStatus.Connecting)
                    {
                        ShowNotification(new GUIContent("Connecting..."));
                    }
                    else if (m_ClientStatus == ClientNetworkStatus.Connected)
                    {
                        ShowNotification(new GUIContent("Connected"));
                    }
                    else if (m_ClientStatus == ClientNetworkStatus.Disconnecting)
                    {
                        ShowNotification(new GUIContent("Disconnecting..."));
                    }

                    Repaint();
                }
            }
        }
 public void Initialise(IEnumerable <int> playerIDs)
 {
     foreach (var playerID in playerIDs)
     {
         if (ClientNetwork.getPID() == playerID)
         {
             var player = Instantiate(PlayerPrefab, new Vector3(), new Quaternion());
             player.GetComponent <PlayerController>().StateManager = StateManager;
             PlayerState state = new PlayerState
             {
                 Position    = new Vector2(0, 0),
                 Orientation = Direction.Up,
                 PlayerID    = playerID,
                 HP          = 100f
             };
             player.GetComponent <PlayerController>().State = state;
             PlayerDict.Add(playerID, player);
         }
         else
         {
             var player = Instantiate(RemotePlayerPrefab, new Vector3(), new Quaternion());
             player.GetComponent <Player>().StateManager = StateManager;
             PlayerState state = new PlayerState
             {
                 Position    = new Vector2(0, 0),
                 Orientation = Direction.Up,
                 PlayerID    = playerID,
                 HP          = 100f
             };
             player.GetComponent <Player>().State = state;
             PlayerDict.Add(playerID, player);
         }
     }
 }
Esempio n. 3
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    // Use this for initialization
    void Start()
    {
        position  = transform.position;
        rotation  = transform.rotation;
        origScene = gameObject.scene.name;

        // If our network id hasn't been set, ask the server to give us one
        if (networkId == -1)
        {
            ClientNetwork client = FindObjectOfType <ClientNetwork>();
            if (client == null)
            {
                Debug.LogError("NetworkId::Start() has been called without a ClientNetwork being available");
                this.enabled = false;
                return;
            }
            client.ConnectNetworkSync(this);
        }
        else
        {
            // Check if we own this object
            if (clientNet.isOwned(networkId))
            {
                isOwned = true;
            }
        }

#if UNITY_EDITOR
        for (int i = 0; i < previousPostions.Length; i++)
        {
            previousPostions[i]       = new PreviousPositionData();
            previousPostions[i].color = new Color(0.0f, 0.0f, 0.0f, 0.0f);
        }
#endif
    }
Esempio n. 4
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 public override bool LeftClick()
 {
     if (buttons[0].Rect.Contains(new Point((int)core.inputManager.cursor.Position.X, (int)core.inputManager.cursor.Position.Y)))
     {
         core.currentGui = null;
         return(true);
     }
     else if (buttons[1].Rect.Contains(new Point((int)core.inputManager.cursor.Position.X, (int)core.inputManager.cursor.Position.Y)))
     {
         core.currentGui = new GuiSettings(this);
         return(true);
     }
     else if (buttons[2].Rect.Contains(new Point((int)core.inputManager.cursor.Position.X, (int)core.inputManager.cursor.Position.Y)))
     {
         ClientNetwork net = ClientNetwork.GetClientNetwork();
         net.Stop();
         return(true);
     }
     else if (buttons[3].Rect.Contains(new Point((int)core.inputManager.cursor.Position.X, (int)core.inputManager.cursor.Position.Y)))
     {
         core.currentGui = new GuiStatistics();
         return(true);
     }
     else
     {
         return(false);
     }
 }
Esempio n. 5
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    public override void _Ready()
    {
        if (!_useNetwork)
        {
            GetTree().ChangeScene("res://client/PaintRoot.tscn");
            return;
        }

        _network = (ClientNetwork)GetNode("/root/PaintNetwork");

        _userContainer = (Container)GetNode("CenterContainer/HBoxContainer/UserContainer");

        var inputNode = GetNode("CenterContainer/HBoxContainer/InputContainer");

        _name   = (LineEdit)inputNode.GetNode("Name");
        _host   = (Button)inputNode.GetNode("Host");
        _join   = (Button)inputNode.GetNode("Join");
        _start  = (Button)inputNode.GetNode("Start");
        _cancel = (Button)inputNode.GetNode("Cancel");

        _host.Connect("pressed", this, nameof(RequestHost));
        _join.Connect("pressed", this, nameof(RequestJoin));
        _start.Connect("pressed", this, nameof(RequestStart));
        _cancel.Connect("pressed", this, nameof(RequestCancel));

        _network.Connect(nameof(GameState.LobbyChanged), this, nameof(UpdatePlayerList));
        _network.Connect(nameof(GameState.GameEnded), this, nameof(GameEnded));
    }
Esempio n. 6
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 private void Start()
 {
     clientEx    = FindObjectOfType <ExampleClient>();
     clientNet   = FindObjectOfType <ClientNetwork>();
     gameManager = FindObjectOfType <GameManager>();
     rb          = GetComponent <Rigidbody>();
 }
Esempio n. 7
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        public static void InitNetwork()
        {
            if (EditorLidgrenNetwork == null)
            {
                var config = new NetworkConfiguration(
                    ClientConfiguration.Instance.Host, ClientConfiguration.Instance.Port
                    );

                var assembly = Assembly.GetExecutingAssembly();
                using (var stream = assembly.GetManifestResourceStream("Intersect.Editor.public-intersect.bek"))
                {
                    var rsaKey = EncryptionKey.FromStream <RsaKey>(stream);
                    Debug.Assert(rsaKey != null, "rsaKey != null");
                    EditorLidgrenNetwork = new ClientNetwork(config, rsaKey.Parameters);
                }

                EditorLidgrenNetwork.Handler             = PacketHandler.HandlePacket;
                EditorLidgrenNetwork.OnDisconnected     += HandleDc;
                EditorLidgrenNetwork.OnConnectionDenied += delegate
                {
                    Connecting       = false;
                    ConnectionDenied = true;
                };
            }

            if (!Connected)
            {
                Connecting = true;
                if (!EditorLidgrenNetwork.Connect())
                {
                    Log.Error("An error occurred while attempting to connect.");
                }
            }
        }
Esempio n. 8
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        public override void Connect(string host, int port)
        {
            if (ClientLidgrenNetwork != null)
            {
                ClientLidgrenNetwork.Close();
                ClientLidgrenNetwork = null;
            }

            var config   = new NetworkConfiguration(ClientConfiguration.Instance.Host, ClientConfiguration.Instance.Port);
            var assembly = Assembly.GetExecutingAssembly();

            using (var stream = assembly.GetManifestResourceStream("Intersect.Client.public-intersect.bek"))
            {
                var rsaKey = EncryptionKey.FromStream <RsaKey>(stream);
                Debug.Assert(rsaKey != null, "rsaKey != null");
                ClientLidgrenNetwork = new ClientNetwork(config, rsaKey.Parameters);
            }

            if (ClientLidgrenNetwork == null)
            {
                return;
            }

            ClientLidgrenNetwork.Handler             = AddPacketToQueue;
            ClientLidgrenNetwork.OnConnected        += delegate { OnConnected(); };
            ClientLidgrenNetwork.OnDisconnected     += delegate { OnDisconnected(); };
            ClientLidgrenNetwork.OnConnectionDenied += delegate { OnConnectionFailed(true); };

            if (!ClientLidgrenNetwork.Connect())
            {
                Log.Error("An error occurred while attempting to connect.");
            }
        }
Esempio n. 9
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 public void SetPID()
 {
     if (PID == null)
     {
         PID = ClientNetwork.getPID();
     }
 }
Esempio n. 10
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        void cn_Received(ClientNetwork cn, byte[] buffer)
        {
            byte[] by_header = new byte[2];
            Array.Copy(buffer, 0, by_header, 0, 2);
            short header = BitConverter.ToInt16(by_header, 0);

            string[] cmd = Encoding.UTF8.GetString(buffer, 2, buffer.Length - 2).Split('|');
            switch (header)
            {
            case (int)NetworkHEADER.DOCONNECTION:
                ServerHost = cmd[0];
                PacketSender ps = new PacketSender(ClientNetwork.ClientSocket);
                ps.Send(NetworkHEADER.CONNECTION, cn.getsendstring());

                break;

            case (int)NetworkHEADER.DISCONNECT:
                cn.Close();
                MessageBox.Show("You Are Kicked From Session");
                break;

            case (int)NetworkHEADER.DENIED:
                cn.Close();
                MessageBox.Show("Server Denied Your Connection \n Check Server Or Max Players");
                break;

            case (int)NetworkHEADER.PLISTGET:
                po.SendToServerP();
                break;

            case (int)NetworkHEADER.POLISTGET:
                po.SendToServerPO();
                break;
            }
        }
Esempio n. 11
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        private void Continue_Click(object sender, EventArgs e)
        {
            CheckGameRun();
            if (!CheckProcess("Steam"))
            {
                MessageBox.Show("Can't find Steam Client");
                Process.GetCurrentProcess().Kill();
                return;
            }
            if (!ClientNetwork.Connected)
            {
                Continue.Enabled = false;
                try
                {
                    CN = new ClientNetwork(ServerIP.Text, 26974);
                }
                catch (Exception EX)
                {
                    MessageBox.Show(EX.Message);
                    return;
                }
                CN.Connect();
                CN.Disconnected += new ClientNetwork.DisconnectedEventHandler(cn_Disconnected);
                CN.Received     += new ClientNetwork.ReceivedEventHandler(cn_Received);
                timer1.Start();

                //    220.120.94.93:27015
            }
        }
Esempio n. 12
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        public void TestClientNetwork()
        {
            byte[] toSend = new byte[10];
            string host   = "asd";
            int    port   = 1000;

            Mock <IDataSocket> mockDataSocket = new Mock <IDataSocket>();

            mockDataSocket.Setup(x => x.getMessage()).Returns <byte[]>(null);

            Mock <IClientSocket> mockClientSocket = new Mock <IClientSocket>();

            mockClientSocket.Setup(x => x.connect(It.IsAny <string>(), It.IsAny <Int32>()));
            mockClientSocket.Setup(x => x.handle()).Returns(mockDataSocket.Object);

            Mock <IBuilder <IClientSocket> > mockClientSocketBuilder = new Mock <IBuilder <IClientSocket> >();

            mockClientSocketBuilder.Setup(x => x.Build()).Returns(mockClientSocket.Object);

            ClientNetwork clientNetwork = new ClientNetwork(mockClientSocketBuilder.Object);

            clientNetwork.Connect(host, port);

            for (int i = 0; i < 100; i++)
            {
                clientNetwork.Handle();
            }

            clientNetwork.Send(toSend);



            mockClientSocket.Verify(x => x.connect(host, port));
            mockDataSocket.Verify(m => m.send(toSend));
        }
Esempio n. 13
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        static void Main(string[] args)
        {
            Console.WriteLine("Hello World!");
            ClientNetwork client = new ClientNetwork("127.0.0.1", 9080);

            client.OnNetConnected = () =>
            {
                Console.WriteLine("Client connected");
            };
            client.OnDataReceived = (dataBytes) =>
            {
                Console.WriteLine("OnMessage:" + Encoding.UTF8.GetString(dataBytes));
            };
            client.ConnectAsync();
            while (true)
            {
                if (client.IsConnected)
                {
                    client.DoUpdate(0.1f);

                    Random r = new Random();
                    var    v = r.Next(0, 10);
                    if (v > 5)
                    {
                        client.SendAsync(Encoding.UTF8.GetBytes("Client Send Data,v = " + v));
                    }
                }
                Thread.Sleep(100);
            }
        }
Esempio n. 14
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    void Init()
    {
        config = new ConfigReader("ClientConfig.txt");
        UnitMovement.SetFrameRate(config.GetInt("FrameRate"));
        PlayerScript.VisionRadius = config.GetFloat("VisionRadius");

        client = new ClientNetwork();
        Connect();
    }
Esempio n. 15
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        public static void Disconnect()
        {
            if (ClientNetwork != null)
            {
                ClientNetwork.Close();
            }

            Debug.Log("Отключение от сервера");
        }
Esempio n. 16
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 public GateAdaptor(string connIp, int port)
 {
     handle = new ClientNetwork(connIp, port)
     {
         ConnectorConnected       = OnHandleConnected,
         ConnectorDisconnected    = OnHandleDisconnected,
         ConnectorMessageReceived = OnHandleMessageReceived,
     };
 }
Esempio n. 17
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 private void Disconnect()
 {
     if (m_ClientNetwork != null)
     {
         m_ClientNetwork.Disconnect();
         m_ClientNetwork = null;
     }
     m_ClientStatus = ClientNetworkStatus.None;
 }
Esempio n. 18
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 public override bool LeftClick()
 {
     if (buttons[0].Rect.Contains(new Point((int)core.inputManager.cursor.Position.X, (int)core.inputManager.cursor.Position.Y)))
     {
         core.SetWorld(new World(true));
         core.currentGui = null;
         Thread t = new Thread(StartLocalServer);
         t.Start();
         Core.console.AddDebugString("Starting client world...");
         ClientNetwork.GetClientNetwork().Start();
         return(true);
     }
     else if (buttons[1].Rect.Contains(new Point((int)core.inputManager.cursor.Position.X, (int)core.inputManager.cursor.Position.Y)))
     {
         core.currentGui = new GuiConnect(false);
         return(true);
     }
     else if (buttons[2].Rect.Contains(new Point((int)core.inputManager.cursor.Position.X, (int)core.inputManager.cursor.Position.Y)))
     {
         core.currentGui = new GuiConnect(true);
         return(true);
     }
     else if (buttons[3].Rect.Contains(new Point((int)core.inputManager.cursor.Position.X, (int)core.inputManager.cursor.Position.Y)))
     {
         core.currentGui = new GuiSettings(this);
         return(true);
     }
     else if (buttons[4].Rect.Contains(new Point((int)core.inputManager.cursor.Position.X, (int)core.inputManager.cursor.Position.Y)))
     {
         core.isExit = true;
         if (ServerCore.GetServerCore() != null && ServerCore.GetServerCore().GetServer().Status == NetPeerStatus.Running)
         {
             Core.console.AddDebugString("Closing server...");
             Thread t = new Thread(() => ServerCore.GetServerCore().Stop());
             t.Start();
             //ServerCore.instance.Stop();
         }
         return(true);
     }
     else if (Settings.isDebug && buttons[5].Rect.Contains(new Point((int)core.inputManager.cursor.Position.X, (int)core.inputManager.cursor.Position.Y)))
     {
         core.SetWorld(new World(true));
         int[] components = { 1, 1, 1, 1, 1, 1, 1 };
         Ship  s          = new Ship(Vector2.Zero, Vector2.Zero, Faction.Human, ShipType.HumanSmall1, components, world, 0, 0);
         s.shipName = "Debug";
         GunSlot[] gs = { new GunSlot(GunType.PlasmSmall, s), null };
         s.AddGuns(gs);
         world.ships.Add(s);
         core.currentGui = new GuiSelectFaction();
         return(true);
     }
     else
     {
         return(false);
     }
 }
Esempio n. 19
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 private void ConnectServer()
 {
     if (m_ClientNetwork != null)
     {
         m_ClientNetwork.Disconnect();
     }
     m_ClientNetwork = new ClientNetwork("LogClientNetwork");
     m_ClientNetwork.RegistAllMessageHandler(this);
     m_ClientNetwork.Connect(m_IPAddressString, LogNetUtill.PORT);
 }
Esempio n. 20
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    public override void _Ready()
    {
        var network = new ClientNetwork
        {
            Name = "PaintNetwork"
        };

        GetTree().Root.AddChild(network);
        GetTree().ChangeScene("res://client/Lobby.tscn");
    }
Esempio n. 21
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        protected override void OnDestroy()
        {
            if (clientNetwork != null && clientNetwork.IsConnected)
            {
                clientNetwork.Dispose();
                clientNetwork = null;
            }

            base.OnDestroy();
        }
Esempio n. 22
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    //OnDisable()和OnApplicationQuit()看狀況自行選擇一個使用即可
    //由於這是示範,所以讓兩個函數都做同樣的事情

    private void OnDisable()
    {
        //Unity在離開當前場景後會自動呼叫這個函數
        if (client != null)
        {
            client.Exit();
            client = null;
        }

        MessageText.SetMessage("OnDisable()");
    }
Esempio n. 23
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 public void Update()
 {
     if (!nwgm)
     {
         nwgm = GameObject.Find("NetworkGameManager").GetComponent <NetworkGameManager>();
     }
     if (!client && !nwgm.game_finished)
     {
         client = GameObject.Find("ClientNetworkManager").GetComponent <ClientNetwork>();
     }
 }
Esempio n. 24
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    private void OnApplicationQuit()
    {
        //當應用程式結束時會自動呼叫這個函數
        if (client != null)
        {
            client.Exit();
            client = null;
        }

        MessageText.SetMessage("OnApplicationQuit()");
    }
Esempio n. 25
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 public Pewness(InputManager inputManager, TimeSource timeSource, ClientNetwork clientNetwork, GameStuffFactory stuffFactory, LoggerFactory loggerFactory)
 {
     _timeSource   = timeSource;
     _inputManager = inputManager;
     clientNetwork.OnServerWelcome      += OnServerWelcome;
     clientNetwork.OnServerUpdateLazers += QueueUpdateLazers;
     clientNetwork.OnServerUpdateCircle += QueueUpdateCircle;
     clientNetwork.GetMyGameObjects      = GetMyGameObjects;
     _overlay      = new Overlay(GetCircles, timeSource);
     _stuffFactory = stuffFactory;
     _logger       = loggerFactory.CreateLogger(GetType());
 }
Esempio n. 26
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        static void Main(string[] args)
        {
            //Create new client network instance on ip / port
            //associate event handlers, begin listening
            ClientNetwork network = new ClientNetwork("127.0.0.1", 9150);

            network.OnConnected += OnConnected;
            network.BeginConnect();
            //Load core .DLL
            LoadLibrary();
            Process.GetCurrentProcess().WaitForExit();
        }
Esempio n. 27
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 // Use this for initialization
 void Awake()
 {
     // Make sure we have a ClientNetwork to use
     if (clientNet == null)
     {
         clientNet = GetComponent <ClientNetwork>();
     }
     if (clientNet == null)
     {
         clientNet = (ClientNetwork)gameObject.AddComponent(typeof(ClientNetwork));
     }
 }
Esempio n. 28
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 public static void DestroyNetwork()
 {
     try
     {
         EditorLidgrenNetwork.Close();
         EditorLidgrenNetwork = null;
     }
     catch (Exception)
     {
         // ignored
     }
 }
Esempio n. 29
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        public static ClientNetwork GetInstance()
        {
            if (clientNetwork == null)
            {
                clientNetwork             = new ClientNetwork(new MessageEncoder(), new MessageDecoder());
                EditorApplication.update += () =>
                {
                    clientNetwork.DoUpdate(Time.deltaTime, Time.unscaledDeltaTime);
                };
            }

            return(clientNetwork);
        }
Esempio n. 30
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        public static bool SendToServer(string KeyNetwork, object DataObject = null, int WindowUid = -1)
        {
            try
            {
                Debug.Log("Подготовка запроса для отправки на сервер. Информация о запросе: \n" +
                          $"KeyNetwork - {KeyNetwork}, WindowUid - {WindowUid}");

                if (!ClientNetwork.Connected)
                {
                    Debug.LogWarning("Не удалось проверить соединение с сервером, запрос отклонён!");
                    return(false);
                }

                byte[] DataBytes;

                if (DataObject != null && DataObject.GetType().Name == "Byte[]")
                {
                    DataBytes = (byte[])DataObject;
                }
                else
                {
                    DataBytes = Package.Packaging((DataObject == null) ? "" : DataObject);
                }

                var Receiver = new MResponse();
                Receiver.WindowUid  = WindowUid;
                Receiver.KeyNetwork = KeyNetwork;
                Receiver.DataBytes  = DataBytes;

                byte[] WriteDataBytes = Package.Packaging(Receiver);

                try
                {
                    ClientNetwork.Send(WriteDataBytes);
                }
                catch (SocketException ex)
                {
                    Debug.LogError("Возникла ошибка при попытке отправить запрос на сервер. " +
                                   "Код ошибки:\n" + ex);
                }

                return(true);
            }
            catch (Exception ex)
            {
                Debug.LogError("Возникла ошибка при создании экземпляра транспортировки. " +
                               "Код ошибки:\n" + ex);
            }

            return(false);
        }
Esempio n. 31
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 static UltimaClient()
 {
     Status = UltimaClientStatus.Unconnected;
     _ClientNetwork = new ClientNetwork();
     registerPackets();
 }