private void LeaseBook() { Action redo = () => { SelectedBook.LeasedTo = Session.Current.LoggedInUser; LeaseCommand.RaiseCanExecuteChanged(); OnPropertyChanged("SelectedBook"); BookList.Refresh(); }; Action undo = () => { SelectedBook.LeasedTo = string.Empty; LeaseCommand.RaiseCanExecuteChanged(); OnPropertyChanged("SelectedBook"); BookList.Refresh(); }; history.AddAndExecute(new RevertableCommand(redo, undo)); UndoCommand.RaiseCanExecuteChanged(); RedoCommand.RaiseCanExecuteChanged(); ClientLogger.Log($"{Session.Current.LoggedInUser} leased book {selectedBook.BookName}", Common.LogLevel.Info); }
private void CreateUser(object param) { PasswordBox pw = param as PasswordBox; if (!ValidateUserData(pw.Password == null ? string.Empty : pw.Password)) { return; } if (!Session.Current.LibraryProxy.CreateUser(UsernameTextBox, pw.Password, FirstNameTextBox, LastNameTextBox)) { ErrorText = "User already exists."; return; } ClientLogger.Log("Admin has created a new user with username " + UsernameTextBox, Common.LogLevel.Debug); UsernameTextBox = string.Empty; FirstNameTextBox = string.Empty; LastNameTextBox = string.Empty; pw.Password = string.Empty; ErrorText = string.Empty; OnPropertyChanged("UsernameTextBox"); OnPropertyChanged("FirstNameTextBox"); OnPropertyChanged("LastNameTextBox"); }
private void SendMissingOptionalRequirements(ClientLogger logger) { bool bWMPExists = false; bool bQTExists = false; CheckOptionalRequirements(ref bWMPExists, ref bQTExists); if (!bWMPExists) { logger.Log("FinalInstallMissing_WMP"); } if (!bQTExists) { logger.Log("FinalInstallMissing_QT"); } }
public void LogNotMetPrerequisites(ClientLogger logger) { foreach (InstallationPrerequisite prerequisite in _prerequisites) { if (prerequisite.PrerequisiteStatus == PrerequisiteStatus.DoesNotExist) { logger.Log(prerequisite.LogMessage); } } }
/// <summary> /// Attempt to set the display mode to the desired resolution. Itterates through the display /// capabilities of the default graphics adapter to determine if the graphics adapter supports the /// requested resolution. If so, the resolution is set and the function returns true. If not, /// no change is made and the function returns false. /// </summary> /// <param name="iWidth">Desired screen width.</param> /// <param name="iHeight">Desired screen height.</param> /// <param name="bFullScreen">True if you wish to go to Full Screen, false for Windowed Mode.</param> public bool InitGraphicsMode(int iWidth, int iHeight, bool bFullScreen, bool doICare) { IsChanged = false; // If we aren't using a full screen mode, the height and width of the window can // be set to anything equal to or smaller than the actual screen size. if (bFullScreen == false) { if ((iWidth <= GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width) && (iHeight <= GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height) || doICare) { WindowSizeX = iWidth; WindowSizeY = iWidth; _graphics.PreferredBackBufferWidth = iWidth; _graphics.PreferredBackBufferHeight = iHeight; Fullscreen = bFullScreen; _graphics.IsFullScreen = bFullScreen; _graphics.ApplyChanges(); ClientLogger.Log(Log_Type.INFO, "Initialized Graphics in Windowed Mode at " + iWidth + "x" + iHeight + " resolution."); return(true); } } else { // If we are using full screen mode, we should check to make sure that the display // adapter can handle the video mode we are trying to set. To do this, we will // iterate thorugh the display modes supported by the adapter and check them against // the mode we want to set. foreach (DisplayMode dm in GraphicsAdapter.DefaultAdapter.SupportedDisplayModes) { // Check the width and height of each mode against the passed values if ((dm.Width == iWidth) && (dm.Height == iHeight)) { // The mode is supported, so set the buffer formats, apply changes and return WindowSizeX = iWidth; WindowSizeY = iWidth; _graphics.PreferredBackBufferWidth = iWidth; _graphics.PreferredBackBufferHeight = iHeight; Fullscreen = bFullScreen; _graphics.IsFullScreen = bFullScreen; _graphics.ApplyChanges(); ClientLogger.Log(Log_Type.INFO, "Initialized Graphics in Fullscreen Mode at " + iWidth + "x" + iHeight + " resolution."); return(true); } } } return(false); }
private void DeleteBook() { if (Session.Current.LibraryProxy.DeleteBook(selectedBook.BookName)) { ClientLogger.Log($"Book {selectedBook.BookName} deleted successfully.", Common.LogLevel.Info); } else { ClientLogger.Log($"Book {selectedBook.BookName} could not be deleted.", Common.LogLevel.Error); } RefreshList(); }
public WindowsMain(ClientEnvironmentType environment) { _environment = environment; //ProtobufMappingSetup.Setup(); ClientLogger.init(); // Initializes logger ClientLogger.Log(Log_Type.INFO, "Game Initialized"); _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; _LoginConfig = new LoginConfig(); this.Exiting += Main_Exiting; }
private void NewBook() { var win = new View.NewBookWindow(); NewBookViewModel vm = (NewBookViewModel)win.DataContext; win.ShowDialog(); if (Session.Current.LibraryProxy.CreateBook(vm.BookName, vm.Author, int.Parse(vm.PublicationYear))) { ClientLogger.Log($"Book {vm.BookName} successfully created.", Common.LogLevel.Info); } else { ClientLogger.Log($"Book {vm.BookName} could not be created.", Common.LogLevel.Error); } RefreshList(); }
private void UpdateShipPosition(PositionUpdateData posUpdate) { var s = _clientShipManager.GetShip(posUpdate.TargetId); if (s == null) { ClientLogger.Log(Log_Type.ERROR, "RECIEVED POSITION UPDATE FOR A SHIP THAT WAS NOT IN THE SHIPLIST"); return; } #if DEBUG if (_clientShipManager.PlayerShip != null && s.Id == _clientShipManager.PlayerShip.Id) { ConsoleManager.WriteLine("Error: Received position update for player ship!", ConsoleMessageType.Error); } #endif _clientShipManager.HandlePositionUpdate(posUpdate); s.Shields.CurrentShields = (int)posUpdate.CurrentShields; s.CurrentHealth = (int)posUpdate.CurrentHealth; s.Thrusting = posUpdate.Thrusting; }
private void EditBook() { var win = new View.NewBookWindow(); NewBookViewModel vm = (NewBookViewModel)win.DataContext; vm.BookName = selectedBook.BookName; vm.Author = selectedBook.Author.AuthorName; vm.PublicationYear = selectedBook.PublicationYear.ToString(); win.ShowDialog(); if (Session.Current.LibraryProxy.EditBook(selectedBook.BookName, vm.BookName, vm.Author, int.Parse(vm.PublicationYear))) { ClientLogger.Log($"Book {vm.BookName} successfully edited.", Common.LogLevel.Info); } else { ClientLogger.Log($"Book {vm.BookName} could not be edited.", Common.LogLevel.Error); } RefreshList(); }
private void Login(object parameter) { PasswordBox pass = parameter as PasswordBox; LogInInfo loginInfo; using (var c = new WaitCursor()) { loginInfo = Session.Current.LibraryProxy.LogIn(Username, pass.Password); } if (loginInfo == LogInInfo.Sucess) { Session.Current.LoggedInUser = Username; MainWindow mw = new MainWindow(); mw.Show(); Application.Current.MainWindow.Close(); Application.Current.MainWindow = mw; ClientLogger.Log("Successfully logged in.", Common.LogLevel.Info); } else { if (loginInfo == LogInInfo.WrongUserOrPass) { ErrorText = "Username or password is incorrect."; } else { ErrorText = "Account already connected."; } ClientLogger.Log("Unsuccessful login attempt.", Common.LogLevel.Error); } }
private void DuplicateBook(Book b) { ClientLogger.Log($"Book {b.BookName} duplicated.", Common.LogLevel.Info); Session.Current.LibraryProxy.DuplicateBook(b); RefreshList(); }
protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); var settings = new SettingsManager(); // Changes size of GameWindow. // Todo: Clean this up. var m = new RenderingMath(_graphics); m.InitGraphicsMode( SettingsManager.GameWidth, SettingsManager.GameHeight, SettingsManager.Fullscreen, true ); var bloom = new BloomComponent(Content, _spriteBatch); _bloomSettingsIndex = (_bloomSettingsIndex + 1) % BloomSettings.PresetSettings.Length; bloom.Settings = BloomSettings.PresetSettings[6]; ClientLogger.Log(Log_Type.INFO, "Assets Loaded"); #region Autofac (disabled, couldn't get it to work, sorry Free!) /* * * * //HudManager.Initialize(Content, spriteBatch, GraphicsDevice); // Just Chatbox and Radar * * //_UI.OnDocumentCompleted += OnDocumentCompleted; * * // Included so that it forces the assemblies to load into AutoFac * var whatever = typeof(MainManager); * var whatever2 = typeof(GameStateManager); * var whatever3 = typeof(GlobalGameWebLayer); * var whatever4 = typeof(PlanetStateManager); * * // Todo: Gut this in favor of reactive flow. * var _bus = BusSetup.StartWith<Conservative>() * .Apply<FlexibleSubscribeAdapter>(a => a.ByInterface(typeof(IHandle<>))) * .Construct(); * * // Create your builder. * var builder = new ContainerBuilder(); * * * builder.RegisterAssemblyTypes(AppDomain.CurrentDomain.GetAssemblies()) * .Where(p => * (p.Name.Contains("Manager") || p.Name.Contains("Factory") || p.Name.Contains("Service") || p.Name.Contains("WebLayer")) && * p.Name != "PhysicsManager") * .InstancePerLifetimeScope(); * * builder.RegisterAssemblyTypes(AppDomain.CurrentDomain.GetAssemblies()) * .Where(p => p.Name.Contains("Manager") || p.Name.Contains("Factory") || p.Name.Contains("Service") || p.Name.Contains("WebLayer")) * .AsSelf() * .AsImplementedInterfaces() * .InstancePerLifetimeScope(); * * //builder.RegisterAssemblyTypes(AppDomain.CurrentDomain.GetAssemblies()) * // .Where(p => p is IGameState) * // .SingleInstance(); * * * //Configure single instances, overriding .InstancePerDependency * builder.RegisterType<MainNetworkingManager>().SingleInstance(); * builder.RegisterType<NetworkingService>().SingleInstance(); * builder.RegisterType<ClientManager>().SingleInstance(); * builder.RegisterType<MessageService>().SingleInstance(); * builder.RegisterType<PlayerShipManager>().SingleInstance();//PlayerShip is currently only sent on login * builder.RegisterType<KeyboardManager>().SingleInstance(); * builder.RegisterType<textDrawingService>().SingleInstance(); * * * * * builder.RegisterInstance<LoginConfig>(new LoginConfig()).SingleInstance(); * * var uiPath = Directory.GetCurrentDirectory(); * * switch (_environment) * { * case ClientEnvironmentType.Development: * builder.RegisterInstance<IClientWebViewConfig>(new DebugClientWebViewConfig()).SingleInstance(); * break; * * default: * throw new Exception("You should add a production config, yo!"); * } * * // XNA classes * builder.RegisterInstance<SpriteBatch>(_spriteBatch).SingleInstance(); * builder.RegisterInstance<GraphicsDeviceManager>(_graphics).SingleInstance(); * builder.RegisterInstance<GraphicsDevice>(_graphics.GraphicsDevice).SingleInstance(); * builder.RegisterInstance<ContentManager>(Content).SingleInstance(); * builder.RegisterInstance<SettingsManager>(settings).SingleInstance(); * builder.RegisterInstance<Game>(this).SingleInstance(); * builder.RegisterInstance<GameWindow>(GameWindow).SingleInstance(); * * builder.RegisterInstance<Random>(new Random(8)).SingleInstance(); * builder.RegisterInstance<BloomComponent>(bloom).SingleInstance(); * builder.RegisterInstance<IBus>(_bus).SingleInstance(); * builder.RegisterInstance<WindowsMain>(this).SingleInstance(); * builder.RegisterInstance<IClientLogger>(new FakeLogger()).SingleInstance(); * * builder.RegisterType<MainManager>().AsSelf(); * * //builder.RegisterType<PlanetStateManager>().SingleInstance(); * //builder.RegisterType<SpaceStateManager>().SingleInstance(); * //builder.RegisterType<PortStateManager>().SingleInstance(); * //builder.RegisterType<LoginStateManager>().SingleInstance(); * object scope1 = new object(); * * * builder.RegisterType<PhysicsManager>().InstancePerLifetimeScope(); * * * _container = builder.Build(); * * * * * List<GameStateType> PlayableGameStateScopes = new List<GameStateType> { GameStateType.Planet, GameStateType.Space, GameStateType.Port }; * * * ContainerBuilder b1 = new ContainerBuilder(); * * PlanetStateManager planetsm; * using(var scope = _container.BeginLifetimeScope("scope1")) * { * //var physm = scope.Resolve<PhysicsManager>(); * //builder.RegisterInstance<PhysicsManager>(physm).AsSelf().SingleInstance(); * planetsm = scope.Resolve<PlanetStateManager>(); * } * b1.RegisterInstance<PlanetStateManager>(planetsm).SingleInstance(); * * SpaceStateManager spacesm; * using (var scope = _container.BeginLifetimeScope("scope2")) * { * spacesm = scope.Resolve<SpaceStateManager>(); * } * b1.RegisterInstance<SpaceStateManager>(spacesm).SingleInstance().ExternallyOwned(); * * PortStateManager portsm; * using (var scope = _container.BeginLifetimeScope("scope3")) * { * portsm = scope.Resolve<PortStateManager>(); * } * b1.RegisterInstance<PortStateManager>(portsm).SingleInstance(); * * * * b1.Update(_container); * * //var container2 = b1.Build(); * using (var scope = _container.BeginLifetimeScope("scope4")) * { * _mainManager = _container.Resolve<MainManager>(); * //_container.Resolve<GameStateNetworkingManager>(); * } * */ #endregion _mainManager = _manualBuild(); }
private void SaveAccountChanges() { Session.Current.LibraryProxy.EditUserInfo(Session.Current.LoggedInUser, FirstNameTextBox, LastNameTextBox); ClientLogger.Log($"Account {Session.Current.LoggedInUser} successfully edited.", Common.LogLevel.Info); }