public void ConnectToMultiplayer() { Client = new ClientHandler(); Client.ReceivedTcp += Client_ReceivedTcp; Client.AuthRequested += Client_AuthRequested; Client.Disconnected += Client_Disconnected; Client.SynchronizingObject = this; Client.Connect(IPAddress.Parse(ip), port, Connect); Online = true; }
public void Start() { if (ClientHandler.IsActive == false) { Stop(); var address = SettingService.Instance.ServerName; var port = SettingService.Instance.Port; var ssl = SettingService.Instance.AllowSSL; var allowPort = SettingService.Instance.AllowPort; ClientHandler.Connect(address, port, ssl, allowPort); } }