void OnClientGameServerDeny(ClientGameServerDeny_t pCallback) { Debug.Log("[" + ClientGameServerDeny_t.k_iCallback + " - ClientGameServerDeny] - " + pCallback.m_uAppID + " -- " + pCallback.m_unGameServerIP + " -- " + pCallback.m_usGameServerPort + " -- " + pCallback.m_bSecure + " -- " + pCallback.m_uReason); }
void OnClientGameServerDeny(ClientGameServerDeny_t pCallback) { Console.WriteLine("[" + ClientGameServerDeny_t.k_iCallback + " - ClientGameServerDeny] - " + pCallback.m_uAppID + " -- " + pCallback.m_unGameServerIP + " -- " + pCallback.m_usGameServerPort + " -- " + pCallback.m_bSecure + " -- " + pCallback.m_uReason); }