Esempio n. 1
0
        /// <summary>
        /// Starts up the client.
        /// </summary>
        public static void Init()
        {
            SysConsole.Output(OutputType.INIT, "Loading client...");
            Username = Program.GetSetting("username");
            SysConsole.Output(OutputType.INFO, "Username: "******"Invalid username!");
                Process.GetCurrentProcess().Kill();
            }
            SysConsole.Output(OutputType.INIT, "Loading command engine (Frenetic)...");
            ClientOutputter output = new ClientOutputter();

            ClientCommands.Init(output);
            ClientCVar.Init(output);
            SysConsole.Output(OutputType.INIT, "Loading window...");
            Window              = new GameWindow(800, 600, new GraphicsMode(32, 24, 0 /* TODO: Are these values good? */, ClientCVar.r_antialiasing.ValueI), Program.GameName, GameWindowFlags.FixedWindow);
            Window.UpdateFrame += new EventHandler <FrameEventArgs>(Window_UpdateFrame);
            Window.RenderFrame += new EventHandler <FrameEventArgs>(Window_RenderFrame);
            Window.Closed      += new EventHandler <EventArgs>(Window_Closed);
            Window.Load        += new EventHandler <EventArgs>(Window_Load);
            Window.KeyPress    += new EventHandler <KeyPressEventArgs>(KeyHandler.PrimaryGameWindow_KeyPress);
            Window.KeyUp       += new EventHandler <KeyboardKeyEventArgs>(KeyHandler.PrimaryGameWindow_KeyUp);
            Window.KeyDown     += new EventHandler <KeyboardKeyEventArgs>(KeyHandler.PrimaryGameWindow_KeyDown);
            Window.MouseDown   += new EventHandler <MouseButtonEventArgs>(KeyHandler.Mouse_ButtonDown);
            Window.MouseUp     += new EventHandler <MouseButtonEventArgs>(KeyHandler.Mouse_ButtonUp);
            Window.MouseWheel  += new EventHandler <MouseWheelEventArgs>(KeyHandler.Mouse_Wheel);
            SysConsole.Output(OutputType.INIT, "Running window startup sequence...");
            Window.Run(60, 60);
        }
Esempio n. 2
0
        /// <summary>
        /// Start up and run the server.
        /// </summary>
        public void StartUp(string args)
        {
            Files.Init();
            SysConsole.Output(OutputType.CLIENTINIT, "Launching as new client, this is " + (this == Central ? "" : "NOT ") + "the Central client.");
            SysConsole.Output(OutputType.CLIENTINIT, "Loading command system...");
            Commands = new ClientCommands();
            Commands.Init(new ClientOutputter(this), this);
            SysConsole.Output(OutputType.CLIENTINIT, "Loading CVar system...");
            CVars = new ClientCVar();
            CVars.Init(this, Commands.Output);
            SysConsole.Output(OutputType.CLIENTINIT, "Loading default settings...");
            if (Files.Exists("clientdefaultsettings.cfg"))
            {
                string contents = Files.ReadText("clientdefaultsettings.cfg");
                Commands.ExecuteCommands(contents);
            }
            Commands.ExecuteCommands(args);
            SysConsole.Output(OutputType.CLIENTINIT, "Generating window...");
            DisplayDevice dd = DisplayDevice.Default;

            Window = new GameWindow(CVars.r_width.ValueI, CVars.r_height.ValueI, new GraphicsMode(24, 24, 0, 0),
                                    Program.GameName + " v" + Program.GameVersion + " (" + Program.GameVersionDescription + ")", GameWindowFlags.Default, dd, 4, 3, GraphicsContextFlags.ForwardCompatible);
            Window.Load               += new EventHandler <EventArgs>(Window_Load);
            Window.RenderFrame        += new EventHandler <FrameEventArgs>(Window_RenderFrame);
            Window.Mouse.Move         += new EventHandler <MouseMoveEventArgs>(MouseHandler.Window_MouseMove);
            Window.KeyDown            += new EventHandler <KeyboardKeyEventArgs>(KeyHandler.PrimaryGameWindow_KeyDown);
            Window.KeyPress           += new EventHandler <KeyPressEventArgs>(KeyHandler.PrimaryGameWindow_KeyPress);
            Window.KeyUp              += new EventHandler <KeyboardKeyEventArgs>(KeyHandler.PrimaryGameWindow_KeyUp);
            Window.Mouse.WheelChanged += new EventHandler <MouseWheelEventArgs>(KeyHandler.Mouse_Wheel);
            Window.Mouse.ButtonDown   += new EventHandler <MouseButtonEventArgs>(KeyHandler.Mouse_ButtonDown);
            Window.Mouse.ButtonUp     += new EventHandler <MouseButtonEventArgs>(KeyHandler.Mouse_ButtonUp);
            Window.Location            = new Point(0, 0);
            Window.WindowState         = CVars.r_fullscreen.ValueB ? WindowState.Fullscreen : WindowState.Normal;
            Window.Resize             += Window_Resize;
            Window.Closed             += Window_Closed;
            Window.ReduceCPUWaste      = true;
            OnVsyncChanged(CVars.r_vsync, null);
            if (CVars.r_maxfps.ValueD < 1.0)
            {
                CVars.r_maxfps.Set("60");
            }
            if (CVars.r_maxfps.ValueD > 200.0)
            {
                Window.Run(1);
            }
            else
            {
                Window.Run(1, CVars.r_maxfps.ValueD);
            }
        }