// Use this for initialization new void Start() { game = GameObject.Find("GameController").GetComponent <GameController>(); gameObject.GetComponentInChildren <Text>().text = "Connect to Server"; gameObject.GetComponentInChildren <Text>().alignment = TextAnchor.MiddleCenter; broadcaster = GameObject.Find("ClientListener").GetComponent <ClientBroadcast>(); onClick.AddListener(TaskOnClick); }
public void SetTheBoardStatus(bool status) { try { ClientBroadcast.SetTheBoardStatus(status); } catch (ApplicationException ae) { throw new FaultException(ae.Message); } }
public void BeforeHostStopped() { try { ClientBroadcast.StopTheServer(); StopTheSmsThread(); StopConnection(); } catch (Exception ae) { GetLogInstance.GetInstance.DoWriteEventLog(string.Format("在关闭短信线程与广播的时候失败,失败原因是:{0}", ae.Message), EventType.Warning); } }