public static int get_m_direction(IntPtr l) { int result; try { ClientActorActSkillHit clientActorActSkillHit = (ClientActorActSkillHit)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientActorActSkillHit.m_direction); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientActorActSkillHit o = new ClientActorActSkillHit(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_skillInfo(IntPtr l) { int result; try { ClientActorActSkillHit clientActorActSkillHit = (ClientActorActSkillHit)LuaObject.checkSelf(l); ConfigDataSkillInfo skillInfo; LuaObject.checkType <ConfigDataSkillInfo>(l, 2, out skillInfo); clientActorActSkillHit.m_skillInfo = skillInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_hits(IntPtr l) { int result; try { ClientActorActSkillHit clientActorActSkillHit = (ClientActorActSkillHit)LuaObject.checkSelf(l); List <ClientActorHitInfo> hits; LuaObject.checkType <List <ClientActorHitInfo> >(l, 2, out hits); clientActorActSkillHit.m_hits = hits; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }