Esempio n. 1
0
    public static int get_m_fxName(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActReplace clientActorActReplace = (ClientActorActReplace)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, clientActorActReplace.m_fxName);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Esempio n. 2
0
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActReplace o = new ClientActorActReplace();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Esempio n. 3
0
    public static int set_m_newActor(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActReplace clientActorActReplace = (ClientActorActReplace)LuaObject.checkSelf(l);
            BattleActor           newActor;
            LuaObject.checkType <BattleActor>(l, 2, out newActor);
            clientActorActReplace.m_newActor = newActor;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Esempio n. 4
0
    public static int set_m_fxName(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActReplace clientActorActReplace = (ClientActorActReplace)LuaObject.checkSelf(l);
            string fxName;
            LuaObject.checkType(l, 2, out fxName);
            clientActorActReplace.m_fxName = fxName;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }