public static int get_m_fxName(IntPtr l) { int result; try { ClientActorActReplace clientActorActReplace = (ClientActorActReplace)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientActorActReplace.m_fxName); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientActorActReplace o = new ClientActorActReplace(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_newActor(IntPtr l) { int result; try { ClientActorActReplace clientActorActReplace = (ClientActorActReplace)LuaObject.checkSelf(l); BattleActor newActor; LuaObject.checkType <BattleActor>(l, 2, out newActor); clientActorActReplace.m_newActor = newActor; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_fxName(IntPtr l) { int result; try { ClientActorActReplace clientActorActReplace = (ClientActorActReplace)LuaObject.checkSelf(l); string fxName; LuaObject.checkType(l, 2, out fxName); clientActorActReplace.m_fxName = fxName; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }