public static int get_m_direction(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActPunchMove clientActorActPunchMove = (ClientActorActPunchMove)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, clientActorActPunchMove.m_direction);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActPunchMove o = new ClientActorActPunchMove();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_position(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActPunchMove clientActorActPunchMove = (ClientActorActPunchMove)LuaObject.checkSelf(l);
            GridPosition            position;
            LuaObject.checkValueType <GridPosition>(l, 2, out position);
            clientActorActPunchMove.m_position = position;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_isDragExchange(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActPunchMove clientActorActPunchMove = (ClientActorActPunchMove)LuaObject.checkSelf(l);
            bool isDragExchange;
            LuaObject.checkType(l, 2, out isDragExchange);
            clientActorActPunchMove.m_isDragExchange = isDragExchange;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_fxName(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActPunchMove clientActorActPunchMove = (ClientActorActPunchMove)LuaObject.checkSelf(l);
            string fxName;
            LuaObject.checkType(l, 2, out fxName);
            clientActorActPunchMove.m_fxName = fxName;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }