public static int get_m_heroArmyInfo(IntPtr l) { int result; try { ClientActorActChangeArmy clientActorActChangeArmy = (ClientActorActChangeArmy)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientActorActChangeArmy.m_heroArmyInfo); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientActorActChangeArmy o = new ClientActorActChangeArmy(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_heroArmyInfo(IntPtr l) { int result; try { ClientActorActChangeArmy clientActorActChangeArmy = (ClientActorActChangeArmy)LuaObject.checkSelf(l); ConfigDataArmyInfo heroArmyInfo; LuaObject.checkType <ConfigDataArmyInfo>(l, 2, out heroArmyInfo); clientActorActChangeArmy.m_heroArmyInfo = heroArmyInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }