Esempio n. 1
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 /// <summary>
 /// Event handler for when a client connects.
 /// Makes sure there is enough room on the server before allowing it to proceed.
 /// if successful it starts the client read/write threads.
 /// </summary>
 /// <param name="sender">Client that is connecting</param>
 /// <param name="e">the handshake (contains its name)</param>
 public void Client_Connected(Client sender, GenericEventArgs<String> e)
 {
     if (!Interlocked.Equals(this.connectedClients, this.maxClients))
     {
         Interlocked.Increment(ref this.connectedClients);
         this.On_Client_Sending += sender.Client_Sending; //subscribe to the send to all event
         sender.StartUp();
         Console.WriteLine("Client connected: {0}", sender.Name);
     }
     else
     {
         sender.Close_Connection();
         Console.WriteLine("Client refused, server full: {0}", sender.Name);
     }
 }