Esempio n. 1
0
    /// <summary>
    /// 移除特效
    /// </summary>
    /// <param name="nTaskID"></param>
    void DeleteEffectByTaskID(uint nTaskID)
    {
        table.QuestDataBase questDB = GameTableManager.Instance.GetTableItem <table.QuestDataBase>(nTaskID);
        if (questDB == null)
        {
            return;
        }
        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
        if (es == null)
        {
            Engine.Utility.Log.Error("实体系统为null");
            return;
        }
        Client.INPC npc = es.FindNPCByBaseId((int)questDB.dwEndNpc);

        DeleteEffectByNpc(npc);
    }
Esempio n. 2
0
    void SetNpcTipsByTraceInfo(QuestTraceInfo questInfo)
    {
        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
        if (es == null)
        {
            Engine.Utility.Log.Error("实体系统为null");
            return;
        }

        GameCmd.TaskProcess process = questInfo.GetTaskProcess();


        uint npcid    = 0;
        uint effectID = 0;

        if (process == GameCmd.TaskProcess.TaskProcess_None)//可接
        {
            npcid    = questInfo.beginNpc;
            effectID = EFFECT_CANACCEPT;
        }
        else if (process == GameCmd.TaskProcess.TaskProcess_CanDone)
        {
            npcid    = questInfo.endNpc;
            effectID = EFFECT_CANCOMMIT;
        }
        else if (process == GameCmd.TaskProcess.TaskProcess_Doing)
        {
            npcid    = questInfo.endNpc;
            effectID = EFFECT_DOING;
        }

        Client.INPC npc = es.FindNPCByBaseId((int)npcid);

        if (npc == null)
        {
            Engine.Utility.Log.Info("查找不到npc{0}", npcid);
            return;
        }

        AddNpcTip(npc, effectID, questInfo.taskId, process);
    }