Esempio n. 1
0
    public void OnSetCampUser(GameCmd.stSetCampUserCmd_S cmd)
    {
        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
        if (es == null)
        {
            return;
        }
        //0是玩家,1是npc
        Client.IEntity entity = null;
        if (cmd.entry_type == 0)
        {
            entity = es.FindPlayer(cmd.entry_id);
        }
        else if (cmd.entry_type == 1)
        {
            entity = es.FindNPC(cmd.entry_id);
        }

        if (entity != null)
        {
            Client.stPropUpdate prop = new Client.stPropUpdate();
            prop.uid        = entity.GetUID();
            prop.nPropIndex = (int)Client.CreatureProp.Camp;
            prop.oldValue   = entity.GetProp((int)Client.CreatureProp.Camp);
            prop.newValue   = (int)cmd.camp;
            entity.SetProp((int)Client.CreatureProp.Camp, (int)cmd.camp);
            Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.ENTITYSYSTEM_PROPUPDATE, prop);
        }



        if (Client.ClientGlobal.Instance().IsMainPlayer(cmd.entry_id))
        {
            if (cmd.camp == eCamp.CF_Green || cmd.camp == eCamp.CF_Red)
            {
                DataManager.Manager <CampCombatManager>().OnSetCamp();
            }
            //进去就请求刷行数据
            DataManager.Instance.Sender.RequestCampInfoCamp(0, 0, DataManager.Manager <CampCombatManager>().FightingIndex);
        }
    }
Esempio n. 2
0
    public void Execute(stBroadCastRideUserCmd_S cmd)
    {//广播的发的是坐骑的baseid
        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
        if (es == null)
        {
            return;
        }

        Client.IEntity entity = es.FindPlayer(cmd.user_id);
        if (entity != null)
        {
            if (Client.ClientGlobal.Instance().IsMainPlayer(entity))
            {//主角不处理 通过stStatusRideUserCmd_S 唯一决定
                return;
            }
            if (cmd.type == 0)//下马
            {
                bool bRide = (bool)entity.SendMessage(Client.EntityMessage.EntityCommond_IsRide, null);
                if (bRide)
                {
                    entity.SendMessage(Client.EntityMessage.EntityCommond_UnRide, null);
                }
                entity.SetProp((int)Client.PlayerProp.RideBaseId, 0);
                #region 主角废弃
                //if (Client.ClientGlobal.Instance().IsMainPlayer(entity))
                //{
                //    RideMgr.UsingRide = 0;
                //    if (RideMgr.UnRideCallback != null)
                //    {
                //        RideMgr.UnRideCallback(RideMgr.UnRideCallbackParam);
                //        RideMgr.UnRideCallback = null;
                //        RideMgr.UnRideCallbackParam = null;
                //    }
                //}
                #endregion
            }
            else if (cmd.type == 1)//上马
            {
                bool bRide = (bool)entity.SendMessage(Client.EntityMessage.EntityCommond_IsRide, null);
                if (bRide)
                {
                    return;
                }

                entity.SetProp((int)Client.PlayerProp.RideBaseId, (int)cmd.ride_id);
                entity.SendMessage(Client.EntityMessage.EntityCommond_Ride, (int)cmd.ride_id);

                #region 主角废弃
                //if (Client.ClientGlobal.Instance().IsMainPlayer(entity))
                //{
                //    RideMgr.UsingRide = RideMgr.Auto_Ride;

                //    Client.IControllerSystem cs = Client.ClientGlobal.Instance().GetControllerSystem();
                //    if (cs != null)
                //    {
                //        Client.ICombatRobot robot = cs.GetCombatRobot();
                //        if (robot != null && robot.Status != Client.CombatRobotStatus.STOP)
                //        {
                //            robot.Stop();
                //        }
                //    }
                //}
                #endregion
            }
        }
    }