public void Update(ClickableDecorator button) {
     if (IsMouseOver(button)) {
         if (Game1.previousState.LeftButton == ButtonState.Released && Game1.mouseState.LeftButton == ButtonState.Pressed) {
             Game1.states = button.StateToGo;
         }
     }
 }
        private bool IsMouseOver(ClickableDecorator button) {
            int xMinBoundary = (int)button.GetPosition().X;
            int xMaxBoundary = (int)button.GetPosition().X + (int)button.WidthHeight.X;
            int yMinBoundary = (int)button.GetPosition().Y;
            int yMaxBoundary = (int)button.GetPosition().Y + (int)button.WidthHeight.Y;

            return (Game1.mousePosition.X > xMinBoundary && Game1.mousePosition.X < xMaxBoundary
                    && Game1.mousePosition.Y > yMinBoundary && Game1.mousePosition.Y < yMaxBoundary);

        }
        public void Draw(ClickableDecorator button)
        {
            spriteBatch.Begin();
            Color[] colorData = new Color[button.Texture.Width * button.Texture.Height];

            for (int i = 0; i < button.Texture.Height * button.Texture.Width; i++)
            {
                colorData[i] = button.BackgroundColor;
            }

            button.Texture.SetData(colorData);
            spriteBatch.Draw(button.Texture, new Rectangle((int)button.GetPosition().X, (int)button.GetPosition().Y, (int)button.Texture.Width, (int)button.Texture.Height), button.BackgroundColor);
            spriteBatch.End();
        }
        public void Draw(ClickableDecorator button) {
            spriteBatch.Begin();
            Texture2D rect = new Texture2D(spriteBatch.GraphicsDevice, (int)button.WidthHeight.X, (int)button.WidthHeight.Y);

            Color[] colorData = new Color[rect.Width * rect.Height];

            for (int i = 0; i < rect.Height * rect.Width; i++) {
                colorData[i] = button.Color;
            }

            rect.SetData(colorData);

            spriteBatch.Draw(rect, new Rectangle((int)button.GetPosition().X, (int)button.GetPosition().Y, (int)button.WidthHeight.X, (int)button.WidthHeight.Y), button.Color);
            spriteBatch.End();
        }
        public void Update(ClickableDecorator button)
        {
            IInputManager input = new InputManager();

            if (!(input.GetMouseState().Position.X < (button.GetPosition().X + button.Texture.Width)) ||
                !(input.GetMouseState().Position.X > button.GetPosition().X) ||
                !(input.GetMouseState().Position.Y < (button.GetPosition().Y + button.Texture.Height)) ||
                !(input.GetMouseState().Position.Y > button.GetPosition().Y))
            {
                button.BackgroundColor = Color.Black;
                return;
            }

            button.BackgroundColor = button.HoverBackgroundColor;
            if (input.GetMouseState().LeftButton == ButtonState.Pressed)
            {
                Game1.CurrentScreen = button.GoToWindow;
            }
        }
Esempio n. 6
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 public void Visit(ClickableDecorator button)
 {
     adapter.Update(button);
 }
 public void Update(ClickableDecorator button)
 {
     throw new NotImplementedException();
 }
 public void Visit(ClickableDecorator button)
 {
     adapter.Draw(button);
 }