/* * void SetLastTarget(Clickable clickable) * { * lastTarget = clickable; * }*/ /* * public bool AlienInWall() * { * return currentClickable != null && currentClickable.IsWall() && AlienIn(library.buildings.wall); * }*/ public bool AlienInSafeCupol() { return(currentClickable != null && currentClickable.IsSafeCupol() && !currentMovementState.Equals(AlienMovementState.Jump /* && AlienIn(library.buildings.safeCupol*/)); }