Esempio n. 1
0
 public void OpenApp(App app)
 {
     if (_currentApp.Type == app)
     {
         return;
     }
     if (!_apps.ContainsKey(app))
     {
         _apps[app] = MakeApp(app);
     }
     _branch.Remove(_currentApp.Branch);
     _currentApp = _apps[app];
     _branch.Add(_currentApp.Branch);
 }
Esempio n. 2
0
        public RoomUI()
        {
            _gameState = CurrentGameState.State;
            Branch     = new ClickUIBranch("Room", (int)ClickUIPriorities.Room);
            _map       = ApartmentMapFactory.Create();
            Branch.Add(_map.Branch);
            _sleep = new NewSelectSleepDurationUI(() => { _preparingForBed = false; Branch.Remove(_sleep.Branch); });
            _gameState.PlayerCharacter = new PlayerCharacter(_gameState.CharacterSex, _map,
                                                             new Transform2(new Vector2(TileSize.Size.Width * 2, TileSize.Size.Height * 3)));

            World.Subscribe(EventSubscription.Create <PreparingForBed>(PrepareForBed, this));
            World.Subscribe(EventSubscription.Create <WentToBed>((e) => WentToBed(), this));
            World.Subscribe(EventSubscription.Create <Awaken>(Awaken, this));
            World.Subscribe(EventSubscription.Create <CollapsedWithExhaustion>((e) => WentToBed(), this));
        }