public void SetObject(ClickPotScript pot) { Vector3 spawnLocation = Camera.main.transform.position; if (spawnedObject == null) { GameObject prefabToInstantiate; //pot.PrefabToInstantiate; if (pot.Plant != null) { prefabToInstantiate = pot.Plant.SeedBagPrefab; } else if (Inventory.State.Seeds.Count - 1 > PlantMenuDropdown.value) { PlantPrefabScript menuPlant = Inventory.State.Seeds[PlantMenuDropdown.value].GetComponent <PlantPrefabScript>(); prefabToInstantiate = menuPlant.SeedBagPrefab; } else { return; } spawnedObject = Instantiate( prefabToInstantiate, spawnLocation, Camera.main.transform.rotation, Camera.main.transform ); // Debug.Log("clicked pot size: " + Size + ", soil: " + SoilAmount); } }
public void ApplyDayChange() { ClickPotScript.TimeStep(DaySlider.value); Inventory.State.DaysPassed += (int)DaySlider.value; if (Inventory.State.DaysPassed > Inventory.State.DayLimit) { GameOverUIParentScript.OpenMenuStatic(); GameOverUIScript.OpenMenuStatic(); } Inventory.State.Cash -= CashCostPerDay * DaySlider.value; }
public void BuyPot(GameObject potPrefab) { ClickPotScript pot = potPrefab.GetComponent <ClickPotScript>(); if (Inventory.State.Cash < pot.Price) { return; } Inventory.State.Cash -= pot.Price; Inventory.State.Pots.Add(potPrefab); InventoryMenuScript.MainInstance.PopulateMenu(); AudioManager.instance.Play(BuySoundEffect); }
public void InspectPot(ClickPotScript pot) { ChoosePotMenuScript.CloseStaticMenu(); if (InspectFadePanel != null) { InspectFadePanel.StartFadeOut(); } currentPot = pot; SetObject(currentPot); gameObject.SetActive(true); ChoosePotMenuScript.MainInstance.CloseMenu(); InventoryMenuScript.MainInstance.CloseMenu(); OnOpenMenuAction.Invoke(); UpdateUI(); }
public void PlacePot() { CloseMenu(); if (currentPotSpot == null) { return; } if (Inventory.State.Pots.Count < PotMenuDropdown.value - 1) { return; } GameObject potToPlace = Inventory.State.Pots[PotMenuDropdown.value]; Transform spawnTranform = currentPotSpot.SpawnTransform; if (spawnTranform == null) { spawnTranform = currentPotSpot.transform; } GameObject newPotObject = Instantiate( potToPlace, spawnTranform.position, spawnTranform.rotation, spawnTranform.parent // TODO: better parent object ); ClickPotScript newPot = newPotObject.GetComponent <ClickPotScript>(); newPot.PotSpot = currentPotSpot.gameObject; AudioManager.instance.Play( newPot.PlacePotSoundEffect ); Inventory.State.Pots.RemoveAt(PotMenuDropdown.value); PotMenuDropdown.value = 0; // Destroy(currentPotSpot.gameObject); currentPotSpot.gameObject.SetActive(false); }
public void DebugTimestep(float timeAmount) { ClickPotScript.TimeStep(timeAmount); }
public void ClearPot() { ClearObject(); // CloseMenu(); currentPot = null; }
public void UpdateObject(ClickPotScript pot) { ClearObject(); SetObject(pot); }