void Update() { if (timeBeforeStarting > 0) { return; } if (timer > 0) { if (Clicked()) { ClickPosition clickPosition = GetClickPosition(); if (clickPosition == ClickPosition.LEFT) { ManageGoodAnswer(); } else if (clickPosition == ClickPosition.RIGHT) { ManagePass(); } else { Debug.Log($"Click position not managed: {clickPosition}"); } if (deck.CurrentIsLastCard()) { timer = 0; } else { GetAndDisplayNextCard(); } } } if (timer == 0) { answerPanel.SetActive(false); nbGoodAnswerTMP.text = $"{nbGoodAnswer} points"; endGamePanel.SetActive(true); audioSource.clip = audioEndOfTimer; audioSource.Play(); audioSource.loop = false; timer--; } }
public async Task CreateScene() { var canvas = await Canvas.GetElementById( "game-window" ); var engine = await Engine.NewEngine( canvas, true ); var scene = await Scene.NewScene( engine ); var light0 = await PointLight.NewPointLight( "Omni", await Vector3.NewVector3( 0, 100, 8 ), scene ); var light1 = await HemisphericLight.NewHemisphericLight( "HemisphericLight", await Vector3.NewVector3(0, 100, 8), scene ); var advancedTexture = await AdvancedDynamicTexture.CreateFullscreenUI("UI"); var button = await Button.CreateSimpleButton( "button", "Click Me" ); await button.set_width("90%"); await button.set_height("90%"); await button.set_color("white"); await button.set_background("green"); await(await button.get_onPointerClickObservable()).add(async(Vector2WithInfo arg1, EventState state) => { var x = (await arg1.get_x()).ToString(); var fds = await arg1.get_buttonIndex(); var vector = await Vector3.NewVector3(2.1m, 3.2m, 4.1m); //Console.WriteLine( // $"Clicked: {await arg1.get_x()}, {await arg1.get_y()}" //); var xx = await vector.getClassName(); ClickPosition = arg1; ClickPosition_X = await ClickPosition.get_x(); ClickPosition_Y = await ClickPosition.get_y(); await InvokeAsync(StateHasChanged); //Console.WriteLine("Clicked: "); }); await advancedTexture.addControl( button ); var freeCamera = await FreeCamera.NewFreeCamera( "FreeCamera", await Vector3.NewVector3( 0, 0, -100 ), scene ); await freeCamera.set_rotation( await Vector3.NewVector3( 0, 0, 0 ) ); await scene.set_activeCamera(freeCamera); await freeCamera.attachControl(false); await engine.runRenderLoop(new ActionCallback(() => Task.Run(() => scene.render(true, false)))); _engine = engine; await Canvas.RemoveBlur( "game-window" ); }