public static void CloseAllRanges()
    {
        List <GameObject> turrets = CommonData.GetTurrets();

        foreach (GameObject turret in turrets)
        {
            ClickOnTurret _clickOnTurret = turret.GetComponent <ClickOnTurret>();
            _clickOnTurret.CloseRange();
        }
    }
    void InitializeTurret()
    {
        ClickOnTurret _turretButtons = _currentTurret.GetComponent <ClickOnTurret>();
        Turret        _turret        = _currentTurret.GetComponent <Turret>();

        TurretColliderEnable();         // _currentTurret.transform.GetChild(0).GetChild(0).GetComponent<PolygonCollider2D>().enabled = true;
        _turret.IsActive        = true; // Taretin yerleştiğini onaylıyor ve ateş izni veriyor.
        _turretButtons.IsActive = true;
        _turretButtons._controlButton.onClick.AddListener(_turretButtonsListeners.ControlButtonClicked);
        _turretButtons._upgradeButton.onClick.AddListener(_turretButtonsListeners.UpgradeButtonClicked);
        _turretButtons._deleteTurretButton.onClick.AddListener(_turretButtonsListeners.DeleteTurretButtonClicked);
        _turretButtons._switchGunsButton.onClick.AddListener(_turretButtonsListeners.SwitchButtonClicked);
    }