// Use this for initialization void Start() { selfCollider = transform.GetComponent<BoxCollider2D>(); colliderx = selfCollider.size.x / 2f; collidery = selfCollider.size.y / 2f; eventMng = GameObject.FindGameObjectWithTag("Manager").GetComponent<ClickEventManager>(); }
// Use this for initialization void Start() { selfCollider = transform.GetComponent <BoxCollider2D>(); colliderx = selfCollider.size.x / 2f; collidery = selfCollider.size.y / 2f; eventMng = GameObject.FindGameObjectWithTag("Manager").GetComponent <ClickEventManager>(); }
private void Initialize() { _clickManager = new ClickEventManager(this); _clickManager.ClickHandler += e => { if (_clickManager.TapCount > 1) { SetSelection(0, Text.Length); } }; }
private void Initialize() { _clickManager = new ClickEventManager(this); _clickManager.ClickHandler = e => { if (IsDisabled) { return; } if (OnClicked()) { return; } if (IsToggle) { IsChecked = !IsChecked; } }; Touchable = Touchable.Enabled; }