public virtual void UpClick(int x, int y) { if (Click != null) { Click.UpClick(this, x, y); } }
public virtual void UpClick() { if (Click != null) { Click.UpClick(this, input.GetTouchX(), input.GetTouchY()); } }
protected internal override void ProcessTouchReleased() { if (!input.IsMoving()) { if (Click != null) { Click.UpClick(this, input.GetTouchX(), input.GetTouchY()); } } }