Esempio n. 1
0
    public void OnTriggerExit(Collider pIExit)
    {
        switch (pIExit.tag)
        {
        //THIS CASE IS FOR THE INSIDE THE MEMBRANE IN THE CABLE VIEW
        //case "InnerMembrane":
        //ScoreTracker.UpdateInsideDistribution(-1);
        //ScoreTracker.UpdateOutsideDistribution(1);
        //ChargedCloud.UpdateColorCloud(-1);
        //break;
        case "Boundary":
            GetComponentInParent <ParticleManager>().minusParticle(this.gameObject.GetComponent <MovingChargedParticle>());
            Destroy(this.gameObject);
            //ScoreTracker.UpdateOutsideDistribution(-1);
            //ScoreTracker.UpdateInsideDistribution(1);
            //gameObject.SetActive(false);
            //Destroy(gameObject);

            break;

        // THIS CASE IS FOR THE PERMEABLE MEMBRANE IN THE PATCH VIEW
        case "PermeableTrig":
            //pIExit.enabled = false;
            gameObject.GetComponent <Rigidbody>().velocity = new Vector3(0, 0, -40);
            ScoreTracker.UpdateInsideDistribution(1);
            ScoreTracker.UpdateOutsideDistribution(-1);
            ClearPlus.Opacity(-0.25f, -10);
            ClearMinus.Opacity(-0.25f, -10);
            ScoreTracker.IncreasePercent(25, 0);
            //gameObject.GetComponent<PatchParticleSystem>().IonLeft();
            break;
        }
    }
Esempio n. 2
0
    public void OnTriggerEnter(Collider pIEnter)
    {
        switch (pIEnter.tag)
        {
        //THIS CASE IS FOR THE INSIDE THE MEMBRANE IN THE CABLE VIEW
        //case "InnerMembrane":
        //ScoreTracker.UpdateInsideDistribution(1);
        //ScoreTracker.UpdateOutsideDistribution(-1);

        //break;
        // THIS CASE IS FOR THE PERMEABLE MEMBRANE IN THE PATCH VIEW
        case "PermeableTrig":
            // pIEnter.enabled = false;
            if (ScoreTracker.CalcProbability(-25) == 1)
            {
                ScoreTracker.UpdateInsideDistribution(-1);
                ScoreTracker.UpdateOutsideDistribution(1);
                ClearPlus.Opacity(0.25f, 10);
                ClearMinus.Opacity(0.25f, 10);
                gameObject.GetComponent <Rigidbody>().velocity = new Vector3(0, 0, 20);
                //gameObject.GetComponent<PatchParticleSystem>().IonOut();
            }
            else
            {
                ScoreTracker.IncreasePercent(-25, 0);
                ScoreTracker.UpdateInsideDistribution(-1);
                ScoreTracker.UpdateOutsideDistribution(1);
                ClearPlus.Opacity(0.25f, 10);
                ClearMinus.Opacity(0.25f, 10);
                gameObject.GetComponent <Rigidbody>().velocity = new Vector3(0, 0, -20);
                //gameObject.GetComponent<PatchParticleSystem>().IonStop();
            }


            break;
        }
    }