Esempio n. 1
0
 internal void player_Action(Player player, ref CleaningUpEventArgs e)
 {
     //e.CardsMovements[this].Destination = DeckLocation.Deck;
     e.CardsMovements.Remove(e.CardsMovements.Find(cm => cm.Card == this.PhysicalCard));
     //e.CardsMovements.MoveToEnd(this);
     e.CurrentPlayer.AddCardToDeck(e.CurrentPlayer.RetrieveCardFrom(DeckLocation.InPlay, this.PhysicalCard), DeckPosition.Top);
 }
Esempio n. 2
0
        void player_CleaningUp(object sender, CleaningUpEventArgs e)
        {
            if (!e.CurrentPlayer.InPlay.Contains(this.PhysicalCard) || e.Actions.ContainsKey(TypeClass.WalledVillage))
            {
                return;
            }

            if (_CanPutOnDeck)
            {
                e.Actions[TypeClass.WalledVillage] = new CleaningUpAction(this, String.Format("Put {0} on top your deck", this.PhysicalCard), player_Action);
            }
        }
Esempio n. 3
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		protected override ChoiceResult Decide_CleaningUp(Choice choice, CleaningUpEventArgs cuea, IEnumerable<Type> cardTriggerTypes)
		{
			// Always choose a card with Scheme if I can (I should always be able to, yes?)
			if (cardTriggerTypes.Contains(Cards.Hinterlands.TypeClass.Scheme))
				return new ChoiceResult(new List<String>() { cuea.Actions[Cards.Hinterlands.TypeClass.Scheme].Text });

			// Always put Walled Village on my deck if I can
			if (cardTriggerTypes.Contains(Cards.Promotional.TypeClass.WalledVillage))
				return new ChoiceResult(new List<String>() { cuea.Actions[Cards.Promotional.TypeClass.WalledVillage].Text });

			return new ChoiceResult(new List<String>());
		}
Esempio n. 4
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		protected override ChoiceResult Decide_CleaningUp(Choice choice, CleaningUpEventArgs cuea, IEnumerable<Type> cardTriggerTypes)
		{
			// Always put Walled Village on my deck if I can
			if (cardTriggerTypes.Contains(Cards.Promotional.TypeClass.WalledVillage))
				return new ChoiceResult(new List<String>() { cuea.Actions[Cards.Promotional.TypeClass.WalledVillage].Text });

			return new ChoiceResult(new List<String>());
		}