/// <summary> /// 如果是Unused则发射,如何是伸长阶段,缩回 /// </summary> public void ToggleClaw() { if (Claw.State == Claw.StateEnum.Unused) { Claw.BeThrown(); } else if (Claw.State == Claw.StateEnum.Extend) { Claw.ForceRetract(); } }