//Handle updates from the Scene and Input void IClassicTetrisStateObserver.notify(ClassicTetrisStateUpdate stateUpdate) { if (stateUpdate == ClassicTetrisStateUpdate.GeneratedNewShape && mAIModeOn) { ComputeAIForCurrentPiece (); } }
void IClassicTetrisStateObserver.notify(ClassicTetrisStateUpdate stateUpdate) { if (stateUpdate == ClassicTetrisStateUpdate.GameEnded) ChangeGameState (AssemblyCSharp.GameState.Ended); }