Esempio n. 1
0
 //Handle updates from the Scene and Input
 void IClassicTetrisStateObserver.notify(ClassicTetrisStateUpdate stateUpdate)
 {
     if (stateUpdate == ClassicTetrisStateUpdate.GeneratedNewShape && mAIModeOn) {
                         ComputeAIForCurrentPiece ();
                 }
 }
Esempio n. 2
0
 void IClassicTetrisStateObserver.notify(ClassicTetrisStateUpdate stateUpdate)
 {
     if (stateUpdate == ClassicTetrisStateUpdate.GameEnded)
                         ChangeGameState (AssemblyCSharp.GameState.Ended);
 }