public static string Shot(string acRoot, string carName, string showroomName, bool manualMode, double dx, double dy, double distance, string filter, bool disableSweetFx, bool slowMode) { var s = new ClassicShooter { AcRoot = acRoot, CarId = carName, ShowroomId = showroomName, UseBmp = true, DisableWatermark = true, DisableSweetFx = disableSweetFx, Filter = filter }; s.SetRotate(dx, dy); s.SetDistance(distance); if (slowMode) { s.SlowMode(); } try { s.ShotAll(manualMode); return s.OutputDirectory; } finally { s.Dispose(); } }
public static string Shot(string acRoot, string carName, string showroomName, bool manualMode, double dx, double dy, double distance, string filter, bool disableSweetFx, bool slowMode) { var s = new ClassicShooter { AcRoot = acRoot, CarId = carName, ShowroomId = showroomName, UseBmp = true, DisableWatermark = true, DisableSweetFx = disableSweetFx, Filter = filter }; s.SetRotate(dx, dy); s.SetDistance(distance); if (slowMode) { s.SlowMode(); } try { s.ShotAll(manualMode); return(s.OutputDirectory); } finally { s.Dispose(); } }
private static BaseShotter CreateShooter(ShotProperties properties) { BaseShotter shooter; switch (properties.Mode) { case ShotMode.Classic: { var classicShooter = new ClassicShooter(); classicShooter.SetRotate(properties.ClassicCameraDx, properties.ClassicCameraDy); classicShooter.SetDistance(properties.ClassicCameraDistance); shooter = classicShooter; break; } case ShotMode.ClassicManual: { var classicShooter = new ClassisManualShooter(); classicShooter.SetRotate(properties.ClassicCameraDx, properties.ClassicCameraDy); classicShooter.SetDistance(properties.ClassicCameraDistance); shooter = classicShooter; break; } case ShotMode.Fixed: { var kunosShooter = new KunosShotter(); kunosShooter.SetCamera(properties.FixedCameraPosition, properties.FixedCameraLookAt, properties.FixedCameraFov, properties.FixedCameraExposure); shooter = kunosShooter; break; } default: throw new ArgumentOutOfRangeException(); } shooter.AcRoot = properties.AcRoot; shooter.CarId = properties.CarId; shooter.SkinIds = properties.SkinIds; shooter.ShowroomId = properties.ShowroomId; shooter.DisableWatermark = properties.DisableWatermark; shooter.DisableSweetFx = properties.DisableSweetFx; shooter.Filter = properties.Filter; shooter.Fxaa = properties.Fxaa; shooter.SpecialResolution = properties.SpecialResolution; shooter.MaximizeVideoSettings = properties.MaximizeVideoSettings; shooter.TemporaryDirectory = properties.TemporaryDirectory; return(shooter); }