public Game(IRandom random, IPhysics physics, IStateTracker stateTracker, IPlayerRepository playerRepository, IClock clock) { _physics = physics; _stateTracker = stateTracker; _playerRepository = playerRepository; _clock = clock; Random = random; _blobs = new List<Blob>(); Settings = new WorldSettings(); GameMode = new ClassicGameMode(this, physics, stateTracker, playerRepository); Stop(); }
public Game(IRandom random, IPhysics physics, IStateTracker stateTracker, IPlayerRepository playerRepository, IClock clock) { _physics = physics; _stateTracker = stateTracker; _playerRepository = playerRepository; _clock = clock; Random = random; _blobs = new List <Blob>(); Settings = new WorldSettings(); GameMode = new ClassicGameMode(this, physics, stateTracker, playerRepository); Stop(); }
public AdListener(ClassicGameMode t) { that = t; }