/// <summary> /// Check Head /// </summary> /// <returns></returns> public bool Get_CheckHead() { Class_Vector cl_Vector = new Class_Vector(); Class_Eye cs_Eye = new Class_Eye(); return(cs_Eye.Get_BoxCast_Dir_Check( transform.position, v3_HeadCast, Vector3.up, cl_Vector.Get_Rot_TransformToVector(transform.rotation), f_HeadCast, l_GroundCheck)); }
/// <summary> /// Get Rotation XZ /// </summary> /// <returns>Degree</returns> public float Get_Rotation_XZ() { Class_Vector cl_Vector = new Class_Vector(); return(cl_Vector.Get_Exchance_Rotate_Unity(cl_Vector.Get_Rot_TransformToVector(transform.rotation).y)); }