static void Build()
    {
        string path = AssetDatabase.GetAssetPath(Selection.objects[0]);

        if (!path.Contains("Resources"))
        {
            Debug.Log("请选中Resources文件夹");
            return;
        }

        path = Application.dataPath + path;
        path = path.Replace("AssetsAssets", "Assets");
        Debug.Log(path);

        allFiles = new List <string>();
        GetAllFiles(path);
        allFiles.RemoveAll((s) => { return(s.Contains("meta")); });
        //for (int i = 0; i < allFiles.Count; i++)
        //{
        //    Debug.Log(allFiles[i]);
        //}

        //对路径进行处理,使其可以直接通过Resources.Load进行加载
        for (int i = 0; i < allFiles.Count; i++)
        {
            allFiles[i] = allFiles[i].Replace("\\", "/");
            allFiles[i] = allFiles[i].Substring(allFiles[i].IndexOf("Resources/") + 10);
            allFiles[i] = allFiles[i].Replace(".prefab", "");
            Debug.Log(allFiles[i]);
        }

        //生成配置文件
        string outputPath = Application.dataPath + "/Script/ObjectPool/PoolInfo.cs";

        ClassTemplate.Start(outputPath);

        ClassTemplate.WriteClass("");
        for (int i = 0; i < allFiles.Count; i++)
        {
            string name = allFiles[i].Substring(allFiles[i].LastIndexOf('/') + 1);
            ClassTemplate.WriteField("string", name, "public const", "\"" + allFiles[i] + "\"");
        }

        ClassTemplate.End();
        AssetDatabase.Refresh();
    }