private static AssetInfo CreateAssetsInfo(IAssetsFile assetsFile) { int classID = (int)ClassIDType.AnimatorStateMachine; ClassIDMap classIDMap = new ClassIDMap(classID, classID); AssetInfo assetInfo = new AssetInfo(assetsFile, 0, classIDMap); return(assetInfo); }
private static AssetInfo CreateAssetsInfo(IAssetsFile assetsFile) { int classID = (int)ClassIDType.BlendTree; ClassIDMap classIDMap = new ClassIDMap(classID, classID); AssetInfo assetInfo = new AssetInfo(assetsFile, 0, classIDMap); return(assetInfo); }
private static AssetInfo CreateAssetsInfo(GameObject root) { int classID = (int)ClassIDType.Prefab; ClassIDMap classIDMap = new ClassIDMap(classID, classID); AssetInfo assetInfo = new AssetInfo(root.AssetsFile, 0, classIDMap); return(assetInfo); }
public AssetInfo(IAssetsFile assetFile, long pathID, ClassIDMap classMap) { if (assetFile == null) { throw new ArgumentNullException(nameof(assetFile)); } AssetFile = assetFile; PathID = pathID; ClassMap = classMap; }