public void InnerClass() { TypeAdapterConfig <ClassB, MyClassB> .ForType(); var classD = new ClassD { Id = 1, ClassB = new ClassB { Id = 2, Name = "Test", Price = 23m } }; var myClassA = classD.Adapt <MyClassA>(); myClassA.Should().BeEquivalentTo(new MyClassA() { Id = 1, ClassB = new MyClassB() { Id = 2, Name = "Test" } }); }
static void Main(string[] args) { Checker check = new Checker(); ClassA try1 = new ClassA(); ClassB try2 = new ClassB(); ClassC try3 = new ClassC(); ClassD try4 = new ClassD(); MyStruct try5 = new MyStruct(); object try6 = try5; Console.WriteLine("Analyzing ClassA type variable:"); // Анализ переменной типа ClassA check.Check(try1); Console.WriteLine("\nAnalyzing ClassB type variable:"); // Анализ переменной типа ClassB check.Check(try2); Console.WriteLine("\nAnalyzing ClassC type variable:"); // Анализ переменной типа ClassC check.Check(try3); Console.WriteLine("\nAnalyzing ClassD type variable:"); // Анализ переменной типа ClassD check.Check(try4); Console.WriteLine("\nAnalyzing MyStruct type variable:"); // Анализ переменной типа MyStruct check.Check(try5); Console.WriteLine("\nAnalyzing boxed MyStruct type variable:"); // Анализ упакованной check.Check(try6); Console.ReadKey(); }
public Genericitycs2() { this.Method1 <ClassA>(new ClassA()); Console.WriteLine((new ClassA()).ToString()); this.Method1 <ClassA>(new ClassD()); Console.WriteLine((new ClassD()).ToString()); ClassA b = new ClassA(); b.Field1 = 1; b.Field2 = "hi"; this.Method2(b as T); ClassC c = new ClassC(); c.Field1 = 1; c.Field2 = "hi"; c.Field3 = "you"; c.Field4 = 2; this.Method2(c as T); ClassC c1 = this.Method3(2) as ClassC; ClassA a1 = this.Method3(2); ClassA a = new ClassA(); a.Field1 = 10; a.Field2 = "plop"; a.Field3 = "plip"; ClassE e = this.Method4 <ClassE, ClassA, ClassC>(a, c); ClassD d = this.Method4 <ClassD, ClassA, ClassB>(a, c); }
static void Main(string[] args) { Checker check = new Checker(); ClassA try1 = new ClassA(); ClassB try2 = new ClassB(); ClassC try3 = new ClassC(); ClassD try4 = new ClassD(); MyStruct try5 = new MyStruct(); object try6 = try5; Console.WriteLine("Analyzing ClassA type variable:"); check.Check(try1); Console.WriteLine("\nAnalyzing ClassB type variable:"); check.Check(try2); Console.WriteLine("\nAnalyzing ClassC type variable:"); check.Check(try3); Console.WriteLine("\nAnalyzing ClassD type variable:"); check.Check(try4); Console.WriteLine("\nAnalyzing MyStruct type variable:"); check.Check(try5); Console.WriteLine("\nAnalyzing boxed MyStruct type variable:"); check.Check(try6); Console.ReadKey(); }
//ISA stands for inherits i.e. A ISA B static void Main(string[] args) { // Call the defalut constructor // theChecker is the name of the instance // The check() method is not static, it must be referenced by instance name Checker theChecker = new Checker(); // Created a new instance of the checker class that takes an object as an argument ClassA a = new ClassA(); // New instances (objects) of each class/ structure ClassB b = new ClassB(); ClassC c = new ClassC(); ClassD d = new ClassD(); MyStruct theStructure = new MyStruct(); //Structs cannot inherit from other structs or classes, it can implement an interface object o = theStructure; // Boxing - Initialize a variable type object with the value (the value is now stored in heap) // Static methods do not have to be instatiated3 Console.WriteLine("Analyzing ClassA type variable:"); Console.WriteLine($"{theChecker.check(a)} \n"); //The object "theChecker" is able to use the check method that takes an object as an argument Console.WriteLine("Analyzing ClassB type variable:"); Console.WriteLine($"{theChecker.check(b)} \n"); Console.WriteLine("Analyzing ClassC type variable:"); Console.WriteLine($"{theChecker.check(c)} \n"); Console.WriteLine("Analyzing ClassD type variable:"); Console.WriteLine($"{theChecker.check(d)} \n"); Console.WriteLine("Analyzing MyStruct type variable:"); Console.WriteLine($"{theChecker.check(theStructure)} \n"); Console.WriteLine("Analyzing boxed MyStruct type variable:"); Console.WriteLine($"{theChecker.check(o)} \n"); }
static void Main(string[] args) { Checker check = new Checker(); ClassA classA = new ClassA(); ClassB classB = new ClassB(); ClassC classC = new ClassC(); ClassD classD = new ClassD(); MyStruct myStruct = new MyStruct(); object obj = myStruct; WriteLine("Analyzing ClassA type variable"); check.Check(classA); WriteLine("\nAnalyzing ClassB type variable"); check.Check(classB); WriteLine("\nAnalyzing ClassC type variable"); check.Check(classC); WriteLine("\nAnalyzing ClassD type variable"); check.Check(classD); WriteLine("\nAnalzying MyStruct type variable"); check.Check(myStruct); WriteLine("\nAnalyzing boxed myStruct type variable"); check.Check(obj); ReadKey(); }
public void InitLocalMySQL() { if (this.Database.CreateIfNotExists()) { //Setup base datas to load for (int j = 0; j < 20; j++) { Class1 c1 = new Class1(); EntityGenerator <Class1> generatorClass1 = new EntityGenerator <Class1>(); c1 = generatorClass1.GenerateItem(); EntityGenerator <Class2> generatorClass2 = new EntityGenerator <Class2>(); for (int i = 0; i < 10; i++) { c1.Addresses.Add(generatorClass2.GenerateItem()); } MySQLManager <Class1> managerClass1 = new MySQLManager <Class1>(DataConnectionResource.LOCALMYSQL); managerClass1.Insert(c1); ClassD d1 = new ClassD(); EntityGenerator <ClassD> generatorClassD = new EntityGenerator <ClassD>(); d1 = generatorClassD.GenerateItem(); MySQLManager <ClassD> managerClassD = new MySQLManager <ClassD>(DataConnectionResource.LOCALMYSQL); managerClassD.Insert(d1); } } }
public void WriteAndReadBack() { var sw = new Stopwatch(); sw.Start(); using (var context = new TestContext("Server=.;Initial Catalog=TestDb;Integrated security=True;")) { Console.WriteLine("Init " + sw.Elapsed); sw.Restart(); var guid = Guid.NewGuid(); var newEntity = new ClassD { EntityId = guid, Name = "Lorem ipsum", NumberOfSomething = 5 }; context.TestTable.Add(newEntity); Console.WriteLine("Add " + sw.Elapsed); sw.Restart(); context.SaveChanges(); Console.WriteLine("Persist " + sw.Elapsed); sw.Restart(); var storedEntity = context.TestTable.SingleOrDefault(e => e.EntityId == guid); Console.WriteLine("Select " + sw.Elapsed); Assert.IsInstanceOfType(storedEntity, typeof(ClassD)); var classD = (ClassD)storedEntity; Assert.AreEqual(classD.Name, newEntity.Name); Assert.AreEqual(classD.NumberOfSomething, newEntity.NumberOfSomething); Assert.AreNotEqual(classD.Id, 0); } }
public void InsertNotInTransactionSpeed() { using (var context = new TestContext("Server=.;Initial Catalog=TestDb;Integrated security=True;")) { var sum = new Stopwatch(); sum.Start(); var sw = new Stopwatch(); sw.Start(); for (var i = 0; i < 100; i++) { var guid = Guid.NewGuid(); var newEntity = new ClassD { EntityId = guid, Name = "Lorem ipsum", NumberOfSomething = 5 }; context.TestTable.Add(newEntity); Console.WriteLine("Add " + sw.Elapsed); sw.Restart(); context.SaveChanges(); Console.WriteLine("Persist " + sw.Elapsed); sw.Restart(); } Console.WriteLine("-----"); Console.WriteLine(sum.Elapsed); } }
static void Main(string[] args) { Checker check = new Checker(); ClassA try1 = new ClassA(); ClassB try2 = new ClassB(); ClassC try3 = new ClassC(); ClassD try4 = new ClassD(); MyStruct try5 = new MyStruct(); //Box the struct value, getting a reference to a new instance of the try5 struct. object try6 = try5; WriteLine("Analyzing ClassA type variable:"); check.Check(try1); WriteLine("\nAnalyzing ClassB type variable:"); check.Check(try2); WriteLine("\nAnalyzing ClassC type variable:"); check.Check(try3); WriteLine("\nAnalyzing ClassD type variable:"); check.Check(try4); WriteLine("\nAnalyzing MyStruct type variable:"); check.Check(try5); WriteLine("\nAnalyzing boxed MyStruct type variable:"); check.Check(try6); ReadKey(); }
// создание объектов private static void CreateObjects(IFaker faker) { ClassA a = faker.Create <ClassA>(); objectList.Add(a); ClassB b = faker.Create <ClassB>(); objectList.Add(b); ClassC c = faker.Create <ClassC>(); objectList.Add(c); ClassD d = faker.Create <ClassD>(); objectList.Add(d); ClassE e = faker.Create <ClassE>(); objectList.Add(e); ClassF f = faker.Create <ClassF>(); objectList.Add(f); ClassG g = faker.Create <ClassG>(); objectList.Add(g); ClassH h = faker.Create <ClassH>(); objectList.Add(h); ClassI i = faker.Create <ClassI>(); objectList.Add(i); }
static void main() { ClassD d = new ClassD(); d.Print(); //here which overriden method will be called ?? //will it call Print of ClassB/ClassC //This ambiguity is called diamond Problem }
public unsafe void TestFieldRef() { var classD = new ClassD(10); var fieldRef = classD.Field; fieldRef.Value = 20; Assert.AreEqual(20, classD.Field.Value); }
public void ActivatorFunc_InstanceParams() { var classC = new ClassC(); var classD = new ClassD(); var container = ContainerBuilder .New() .Register <A>(() => new ClassA(new ClassB(classC, classD))) .Build(); var resolvedService = container.Resolve <A>(); Assert.AreEqual(typeof(ClassA), resolvedService.GetType()); }
// [TestMethod] public void ClassDJson() { SimplTypesScope.EnableGraphSerialization(); ClassC classC = new ClassC(); ClassD test = new ClassD(new ClassA(classC), new ClassB(classC)); SimplTypesScope tScope = SimplTypesScope.Get("classD", typeof(ClassA), typeof(ClassB), typeof(ClassC), typeof(ClassD), typeof(ClassX)); TestMethods.TestSimplObject(test, tScope, Format.Json); SimplTypesScope.DisableGraphSerialization(); }
public InheritanceAndPolymorphismV2_3() { ClassA a = new ClassD(); ClassB b = new ClassD(); ClassC c = new ClassD(); ClassD d = new ClassD(); a.XXX(); // ClassB XXX b.XXX(); // ClassB XXX c.XXX(); // ClassD XXX d.XXX(); // ClassD XXX Console.ReadKey(); }
public void SingletonClassDTest() { ClassD ins1 = ClassD.Instance; ClassD ins2 = ClassD.Instance; Assert.AreEqual(ins1.Num, 0); Assert.AreEqual(ins1.Num, ins2.Num); ins1.Num = 123; Assert.AreEqual(ins2.Num, 123); ins2.Num = 456; Assert.AreEqual(ins1.Num, 456); }
public RoundEndEvent(RoundSummary.SumInfo_ClassList list_start, RoundSummary.SumInfo_ClassList list_finish, RoundSummary.LeadingTeam leadingTeam, int e_ds, int e_sc, int scp_kills, int round_cd, string Roundtime) { SCP = new SCPs { SCP_Kills = scp_kills, Starting_SCPs = list_start.scps_except_zombies, Ending_SCPs = list_finish.scps_except_zombies, Terminated_SCPs = list_start.scps_except_zombies - list_finish.scps_except_zombies }; Class_D = new ClassD { Starting_ClassD = list_start.class_ds, Escaped_ClassD = e_ds }; Scientist = new Scientists { Starting_Scientists = list_start.scientists, Escaped_Scientists = e_sc }; TimeSpan tspan = TimeSpan.FromSeconds(list_finish.time - list_start.time); Roundtime = string.Format("{0} minutes and {1} seconds", (int)tspan.TotalMinutes, tspan.Seconds); LeadingTeam = leadingTeam; }
static void Main(string[] args) { /*MyClass myObj = new MyClass("chs"); * WriteLine(myObj.ToString()); * WriteLine(myObj.GetType()); * WriteLine(typeof(MyClass));*/ /* * MyStruct valType1 = new MyStruct(); * valType1.val = 5; * object refType = valType1;//封箱 * valType1.val = 6; * MyStruct valType2 = (MyStruct)refType;//拆箱 * WriteLine("valType2.val = "+valType2.val); */ //is 运算符 测试 Checker check = new Checker(); ClassA try1 = new ClassA(); ClassB try2 = new ClassB(); ClassC try3 = new ClassC(); ClassD try4 = new ClassD(); MyStruct try5 = new MyStruct(); object try6 = try5; WriteLine("Analyzing ClassA type variable:"); check.Check(try1); WriteLine(); WriteLine("Analyzing ClassB type variable:"); check.Check(try2); WriteLine(); WriteLine("Analyzing ClassC type variable:"); check.Check(try3); WriteLine(); WriteLine("Analyzing ClassD type variable:"); check.Check(try4); WriteLine(); WriteLine("Analyzing MyStruct type variable:"); check.Check(try5); WriteLine(); WriteLine("Analyzing boxed MyStruct type variable:"); check.Check(try6); ReadKey(); }
public void GivenListWithinClass_WhenGetProperties_ShouldSuccess() { var subject = new ClassD { S1 = "string value 1", I1 = 100, Cs = Enumerable.Range(0, 3) .Select(x => new ClassC { C_S1 = $"S1({x})", C_I1 = x }) .ToList(), }; IReadOnlyList <string> configValues = subject.GetConfigValues(); var expected = new string[] { "S1=string value 1", "I1=100", "Cs:0:C_S1=S1(0)", "Cs:0:C_I1=0", "Cs:1:C_S1=S1(1)", "Cs:1:C_I1=1", "Cs:2:C_S1=S1(2)", "Cs:2:C_I1=2", }; configValues.Count.Should().Be(expected.Length); configValues.OrderBy(x => x) .Zip(expected.OrderBy(x => x), (o, i) => (o, i)) .All(x => x.o == x.i) .Should().BeTrue(); }
public void TestA() { Checker checker = new Checker(); ClassA classA = new ClassA(); ClassB classB = new ClassB(); ClassC classC = new ClassC(); ClassD classD = new ClassD(); MyStruct myStruct = new MyStruct(); object o = myStruct; WriteLine("Analyzing ClassA type variable:"); checker.Check(classA); WriteLine("\nAnalyzing ClassB type variable:"); checker.Check(classB); WriteLine("\nAnalyzing ClassC type variable:"); checker.Check(classC); WriteLine("\nAnalyzing ClassD type variable:"); checker.Check(classD); WriteLine("\nAnalyzing MyStruct type variable:"); checker.Check(myStruct); WriteLine("\nAnalyzing boxed MyStruct type variable:"); checker.Check(o); ReadKey(); }
private DisplayerSignal _onClassCDisplayedNMB; // non-monobehaviour signal public ClassC(ClassD classD, DisplayerSignal onClassCDisplayed) // non-monobehaviour constructor injection { classD.DisplayDInfo(); _onClassCDisplayedNMB = onClassCDisplayed; }
public abstract void Method1(ClassD parameter);
record ClassC(ClassD d) : IInterface;
public ClassD() { ClassD _Cla = new ClassD(30, "Sydney"); }
public ClassC(ClassD dd) { logger.Info("Hi there C"); }
static void Main(string[] args) { //======================== Structure Basic ======================== /* chuong trinh in dong chu Hello World trong C# */ Console.WriteLine("Hello World!"); Console.WriteLine("Chuong trinh minh hoa tinh huong doi tuong trong C#"); Console.WriteLine("--------------------------------------------------\n"); //tao doi tuong Rectangle Rectangle r = new Rectangle(); //goi cac phuong thuc cua doi tuong nay r.Acceptdetails(); r.Display(); //======================== Structure Basic ======================== /* Kieu du lieu */ object obj; obj = 100; dynamic dem = 20; String str = "Hi, I am Tuan"; Console.WriteLine("\n Kieu object: " + obj + "\n Kieu dynamic: " + dem + "\n Kieu string: " + str + "\n"); /* Ep kieu */ int x = 75; float y = 53.005f; double z = 2345.7652; bool check = true; //su dung phuong thuc ToString() Console.WriteLine(x + "\t\t to string \t" + x.ToString()); Console.WriteLine(y + "\t\t to string \t" + y.ToString()); Console.WriteLine(z + "\t to int \t" + (int)z); Console.WriteLine(check + "\t\t to string \t" + check.ToString()); //khai bao bien Console.WriteLine("\nKhai bao va khoi tao bien trong C#"); short a; int b; double c; int d = 3, e = 5; /* khoi tao bien */ a = 10; b = 20; c = a + b; Console.WriteLine("a = {0}, b = {1}, c = {2}", a, b, c); Console.WriteLine("d = {0}, e = {1}", d, e); /* Nhap gia tri */ String giatri; Console.Write("\n Input gia tri: "); giatri = Convert.ToString(Console.ReadLine()); Console.WriteLine("\n Gia tri la: {0}", giatri); //Hang Console.WriteLine("Hang so trong C#"); Console.WriteLine("-------------------"); //khai bao hang so pi const double pi = 3.14159; double bk; Console.Write("Nhap ban kinh: "); bk = Convert.ToDouble(Console.ReadLine()); double dien_tich = pi * bk * bk; Console.WriteLine("\nBan kinh: {0}, Dien tich: {1}", bk, dien_tich); //List<string> List <string> list = new List <string>(); list.Add("abc"); list.Add("123"); //IEnumerable<object> en = list; //Ke thua ClassA classa = new ClassA(); ClassB classb = new ClassB(); ClassC classc = new ClassC(); ClassD classd = new ClassD(); classa.Height = 20 > 10 ? (classa.Height - 10) : (classc.methodA(8, 10)); classb.Height = 10; classb.methodA(); Console.WriteLine("Width = {0}", classc.Width); Console.WriteLine("MethodA = {0}", classc.methodA()); Console.WriteLine("MethodA Dien tich = {0}", classc.methodA(5, 10)); //Mang Console.WriteLine("\n ======== IN gia tri trong mang C1 "); int[] marks = new int[] { 99, 98, 92, 97, 95 }; for (int i = 0; i < marks.Length; i++) { Console.WriteLine("Gia tri phan tu {0} = {1}", i, marks[i]); } Console.WriteLine("\n ======== IN gia tri trong mang C2 "); foreach (int mark in marks) { Console.WriteLine("\t Gia tri phan tu la : {0}", mark); } Console.WriteLine("\n ======== IN gia tri trong mang Key - Value "); IDictionary <string, string> openWith = new Dictionary <string, string>() { { "txt", "notepad.exe" }, { "bmp", "paint.exe" }, { "rtf", "wordpad.exe" } }; foreach (KeyValuePair <string, string> de in openWith) { Console.WriteLine("Key = {0}, Value = {1}", de.Key, de.Value); } //Find MIN - MAX Console.Write("\n ======== Find MIN - MAX | num_array = "); int[] num_array = new int[] { -8, -98, 12, 97, 55, 22 }; int N = 4; foreach (int num in num_array) { Console.Write("{0} \t", num); } MathApp MinMax = new MathApp(); Console.WriteLine("\n Min = {0}", MinMax.FindMin(num_array)); Console.WriteLine(" Max = {0}", MinMax.FindMax(num_array)); Console.WriteLine(" {0}! = {1}", N, MinMax.GiaiThua(N)); //================================================================= //================================================================= Console.ReadLine(); /* ngan can chuong trinh run, close 1 cach nhanh chong cho den khi push 1 char */ //Console.ReadKey(); if (Console.ReadKey().Key == ConsoleKey.Escape) { Environment.Exit(0); } }
public ClassE(ClassD classD) { _classD = classD; }
public void TestEnumableProperties() { // ²âÊÔÊý×éµÄ¿½±´ ClassD d = new ClassD { VuleTypeArray = new [] { 1, 2, 3 }, ClassATypeArray = new [] { new ClassA { ValueTypeProp = 1, StringProp = "string1" }, new ClassA { ValueTypeProp = 2, StringProp = "string2" } } }; ClassE e = Copier.Copy <ClassD, ClassE>(d); Assert.Equal(d.VuleTypeArray, e.VuleTypeArray); Assert.NotSame(d.VuleTypeArray, e.VuleTypeArray); Assert.Equal(d.ClassATypeArray.Select(x => x.ValueTypeProp), e.ClassATypeArray.Select(x => x.ValueTypeProp)); Assert.Equal(d.ClassATypeArray.Select(x => x.StringProp), e.ClassATypeArray.Select(x => x.StringProp)); Assert.NotEqual(d.ClassATypeArray.AsEnumerable(), e.ClassATypeArray.AsEnumerable()); Assert.NotSame(d.ClassATypeArray, e.ClassATypeArray); // ²âÊÔListµÄ¿½±´ ClassD d2 = new ClassD { VuleTypeList = new List <int> { 1, 2, 3 }, ClassATypeList = new List <ClassA> { new ClassA { ValueTypeProp = 1, StringProp = "string1" }, new ClassA { ValueTypeProp = 2, StringProp = "string2" } } }; ClassE e2 = Copier.Copy <ClassD, ClassE>(d2); Assert.Equal(d2.VuleTypeList, e2.VuleTypeList); Assert.NotSame(d2.VuleTypeList, e2.VuleTypeList); Assert.Equal(d2.ClassATypeList.Select(x => x.ValueTypeProp), e2.ClassATypeList.Select(x => x.ValueTypeProp)); Assert.Equal(d2.ClassATypeList.Select(x => x.StringProp), e2.ClassATypeList.Select(x => x.StringProp)); Assert.NotEqual(d2.ClassATypeList.AsEnumerable(), e2.ClassATypeList.AsEnumerable()); Assert.NotSame(d2.ClassATypeList, e2.ClassATypeList); }
public ControllerB(ClassD classD, ILogger <ControllerB> logger) { this.classD = classD; this.logger = logger; }
static void Main(string[] args) { IKernel kernel = new StandardKernel(new ModuleBinding()); ClassA a = new ClassA(); a.Method1(); a.Method2(); // hello world a.Method3(); ClassB b = new ClassB(); b.Method1(); b.Method2(); b.Method3(); ClassD d = new ClassD(a); d.Method1(); ClassE e = new ClassE(); e.Method2(); e.Method5(); ClassH h = new ClassH(); h.Method2(); ClassJ j = new ClassJ(); j.Method1(); ClassK k = new ClassK(); k.Method1(); ClassM m = new ClassM(); m.Method2(); m.Method3(); m.Method7(); m.Method8(); ClassN n = new ClassN(); n.Method3(); ClassO o = new ClassO(); o.Method2(); ClassP p = new ClassP(); p.Method10(); p.Method2(); p.Method9(); ClassL l = new ClassL(p); l.Method1(); ClassQ q = new ClassQ(); q.Method3(); ClassR r = new ClassR(); r.Method1(); ClassS s = new ClassS(); s.Method1(); s.Method2(); s.Method3(); ClassT t = new ClassT(e); t.Method2(); ClassU u = new ClassU(); u.Mehthod1(); ClassV v = new ClassV(); v.Method2(); ClassW w = new ClassW(kernel.Get <IInterfaceSomething>()); w.Method2(); w.Method3(); ClassX x = new ClassX(); x.Method1(); ClassY y = new ClassY(); y.Method2(); ClassZ z = new ClassZ(); z.Method2(); }