Esempio n. 1
0
        /// <summary>
        /// Builds the new and the existing classes' ClassCodeElements, evaluates all changes and returns a list of them.
        /// </summary>
        /// <param name="go">Go.</param>
        public List <ClassMemberCompareElement> Compare(GameObject go)
        {
            CodeGeneratorResult result = BuildClasses();

            if (result.Success)
            {
                if (!existingClass.IsEmpty())
                {
                    List <ClassMemberCompareElement> comparisonResult = CodeElementUtils.CompareClasses(existingClass, newClass,
                                                                                                        config.IgnoreExistingCode, config.KeepObsoleteMembers);
                    // only Get, Set and Is methods of the existing class are analysed by reflection so remove all
                    // other methods that are provided by default
                    comparisonResult.RemoveAll((element) => element.Member == "Awake" || element.Member == "InitialiseEventManager");
                    if (builder.allTransitionsHash != existingAllTransitionsHash)
                    {
                        comparisonResult.Add(new ClassMemberCompareElement(ClassMemberCompareElement.Result.New,
                                                                           "", "Transition definition changes", "", "Transition changes", ""));
                    }

                    string message = "";
                    comparisonResult.ForEach((s) => message += s + "\n");
                    Logger.Debug("Comparison between new and existing class reveals " + comparisonResult.Count + " changes: " + message);
                    return(comparisonResult);
                }
            }
            return(new List <ClassMemberCompareElement> ());
        }
Esempio n. 2
0
        /// <summary>
        /// Initialises templateEngine and builds newClass and existingClass.
        /// </summary>
        /// <returns>The classes.</returns>
        CodeGeneratorResult BuildClasses()
        {
            TemplateLookup      templateLookup = new TemplateLookup(config);
            CodeGeneratorResult result         = templateLookup.GetPathToTemplate(className);

            if (result.Success)
            {
                result = templateEngine.Prepare(templateLookup.TemplateConfig);
                if (result.NoSuccess)
                {
                    return(result);
                }
                newClass = builder.Build();
                if (newClass.IsEmpty())
                {
                    return(result.SetError("No Input", "The input seems to be invalid. Check that there are any states or parameter to process."));
                }
                Logger.Debug("New: " + newClass);
                if (!existingClassBuilder.HasType())
                {
                    Logger.Info("Generating source for " + className + " the very first time");
                }
                try {
                    existingClassBuilder.MethodBinding = BindingFlags.Instance | BindingFlags.DeclaredOnly | BindingFlags.Public |
                                                         BindingFlags.InvokeMethod | BindingFlags.NonPublic;
                    existingClassBuilder.MethodInfoFilter = (MethodInfo mi) => mi.Name.StartsWith("Is") ||
                                                            mi.Name.StartsWith("Set") || mi.Name.StartsWith("Get") || mi.Name == "IdToName" ||
                                                            mi.Name == "Update" || mi.Name == "FixedUpdate";
                    existingClass = existingClassBuilder.Build();
                    // little bit dirty hack: we don't want special methods like Update to participate in the regular
                    // workflow i.e. mark as obsolete to be regenerated once with code throwing NotImplementedException.
                    // So if settings have changed, mark them as obsolete to force their removal
                    List <GenericMethodCodeElement> updateMethods = existingClass.Methods.FindAll(
                        (GenericMethodCodeElement m) => m.Name == "Update" || m.Name == "FixedUpdate");
                    updateMethods.ForEach((GenericMethodCodeElement m) => m.Obsolete = true);
                } catch (System.Exception ex) {
                    Logger.Warning(ex.Message + "\n" + ex.StackTrace);
                    result.SetError("Error", "Oops. An unexpected error occurred. Details" + ex.Message + "\n" + ex.StackTrace);
                }
            }
            return(result);
        }